# Design-a-troop Project Part 1a - Kingdom poll is now closed!

**URL:** <https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803>\
**Category:** Community Content\
**Created:** [June 1, 2016, 6:46pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803 "2016-06-01T18:46:56Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Larohar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/larohar/32/2685_2.png) [@Larohar](https://community.gemsofwar.com/u/Larohar)\
**Post date:** [June 2, 2016, 9:50pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/101 "2016-06-02T21:50:15Z")

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I’m sticking with Pan’s Vale here… A little surprised, that so few voted for it.  
But there is definitely enough room in every Kingdom to create interesting Troops.

Is there any resource where I can read the quest dialogue again? I feel i have to prepare a bit for the troop concept. 😛

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [June 2, 2016, 9:56pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/102 "2016-06-02T21:56:18Z")

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> [@Shimrra](#):
>
> Daemon legendaries are the most common in the game. Constructs are the among the rarest everything.

At least there is a legendary construct already (if it’s bad, just request a buff). Many types don’t have a legendary at all - humans, elves, dwarfs, wildfolk, divine. Some of these have even less troops in the game than constructs.

If you don’t like dwarves and elves, how about a divine? They are clearly awesome, and can fit well with the theme of Blighted Lands. Just think of some high being that would serve as a contrast to Infernal King. It could even be ‘God’. Wouldn’t you want to design God?

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 2, 2016, 9:58pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/103 "2016-06-02T21:58:36Z")

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In your installation directory, res\Text\en\_US\World.xml has all of the quest dialogue in it.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [June 2, 2016, 9:59pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/104 "2016-06-02T21:59:07Z")

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This train of thought is beginning to work on me. At the moment I think I’d be happy with _most_ of the suggestions, given we collectively seem to have some pretty good ideas to develop.

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**Author:** ![Mufasha](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mufasha/32/1327_2.png) [@Mufasha](https://community.gemsofwar.com/u/Mufasha)\
**Post date:** [June 2, 2016, 10:03pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/105 "2016-06-02T22:03:06Z")

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I voted ghulvania because I would like to see more undead or monsters

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [June 2, 2016, 10:06pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/106 "2016-06-02T22:06:14Z")

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It could be a corrupted Archon. Infernal Kings Corruption didn’t stop at dragons, why shouldn’t it be able to take a hold of a divine being?  
Seeing as Archons like Mercy and Valor appear to embody a positive virtue, being corrupted could have turned it into the opposite of its former aspect.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 2, 2016, 10:07pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/107 "2016-06-02T22:07:40Z")

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But then we have another “BURN ALL THE THINGS” style Legendary, and man oh man do we have enough of those.

I’d love to see an interesting and unique board controller. No amazing ideas come to mind, but that’s because I need even more caffeine.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [June 2, 2016, 10:12pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/108 "2016-06-02T22:12:35Z")

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Why do you think that? Opposites of Mercy could be something like Cruelty or Apathy, opposite of Valor maybe Treachery or Fear, all themes that fit a controller well.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [June 2, 2016, 10:13pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/109 "2016-06-02T22:13:05Z")

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> [@yonizaf](#):
>
> dwarfs

Legendary dwarf that target transforms mana to brown or red?

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [June 2, 2016, 10:13pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/110 "2016-06-02T22:13:54Z")

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Do we really need another “Evil” type troop?

Im still pushing for Adana but if it ends up blighted land a human demon hunter would be my push!

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [June 2, 2016, 10:17pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/111 "2016-06-02T22:17:09Z")

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At this point i am merely just tossing out wild suggestions for people unhappy with a Blighted Lands choice to show that there is all kinds of possible interesting concepts for a Blighted Lands troop that isn’t just another Daemon.

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**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [June 2, 2016, 10:23pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/112 "2016-06-02T22:23:23Z")

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If Adana wins, I’m pulling for another Construct. A Legendary Human there doesn’t sit well with me.

If Blighted Lands conquers, Divine all the way. Lucifer, Hades, some sort of dark angel/god would work for me.

These are also my personal choices, not hole-pluggers like half the suggestions mentioning Elves or Dwarves. (Bleh, keep these guys to their own kingdoms. Better yet, make them a new kingdom!)

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [June 2, 2016, 10:24pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/113 "2016-06-02T22:24:39Z")

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> [@Lyya](#):
>
> I’d love to see an interesting and unique board controller. No amazing ideas come to mind, but that’s because I need even more caffeine.

Why, not a troop that can target a gem color and “lock it”, impeding any mana generation and extra turns from that color combinations? Works like frozen, but don’t stops extra turns from spells, only for gems combinations, only one at once but it has a plus to not generate any mana.

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [June 2, 2016, 10:35pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/114 "2016-06-02T22:35:25Z")

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I was intrigued by an idea suggested by another poster in the original thread for a Jekyl/Hyde character (maybe it was you, @Ivar?). A human character with a 50/50 chance to heal all team members for x amount or do x damage to all opposing team members. I think that would be fun!

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**Author:** ![kzintiwife](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kzintiwife/32/2350_2.png) [@kzintiwife](https://community.gemsofwar.com/u/kzintiwife)\
**Post date:** [June 2, 2016, 10:36pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/115 "2016-06-02T22:36:48Z")

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> [@Lyya](#):
>
> Skynet

Or a construct that kills non constructs. It should fky.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [June 2, 2016, 10:38pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/116 "2016-06-02T22:38:47Z")

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It wasn’t me @RiverSong, but i have an idea for some troops who can transform into another troop, like the classic werewolf or our “good” Dr. Jekyl. I think it’s pretty possible since we already have something similar with summons and/or Sac. Priest.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [June 2, 2016, 10:39pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/117 "2016-06-02T22:39:03Z")

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Instead of all the constructs/related that kill constructs…

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**Author:** ![Bamabrit](https://avatars.discourse-cdn.com/v4/letter/b/49beb7/32.png) [@Bamabrit](https://community.gemsofwar.com/u/Bamabrit)\
**Post date:** [June 2, 2016, 10:39pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/118 "2016-06-02T22:39:16Z")

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Check do I have an account

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 2, 2016, 10:44pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/119 "2016-06-02T22:44:40Z")

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@Shimrra’s right, make a Human with Daemon or Dragon-devastating abilities.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 2, 2016, 11:09pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/120 "2016-06-02T23:09:24Z")

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I think this might work:

> [@Lyya](#):
>
> A troop that, upon skull damaging (or spell damaging, perhaps) a troop of a given type (or color), does damage to all enemy troops of that type (or color)? Could fit with a hunting theme, and encourage diversified builds to counter.

That could work well against _any_ stacked deck. Multiple Daemons? No problem, Human Legendary Hunter will damage all of them. Multiple Goblins? No problem, Human Legendary Hunter will damage all of them. An opponent would need to select a team that contains a variety of troop types to mitigate.

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