While I fully agree that my strategy is not optimal, as it does requires more time and can be very risky. It also relied on players’ ability to correctly underestimate themselves, which can be hard.
I have some troubles with it myself. I have to review myself all the time, and have to check my weakness, how to improve it, then adapt my team accordingly. I even take more time planning before doing my first Delve battle, then map my battles’ order, more than Guild War’s battles, and it can take up to 20 minutes. It could be stressful for other players, but for me it’s my main part of fun.
As for time spending in actual battles, it can be varied, base on your prefered strategy. Fighting over-stats enemies can take a long time, except you can use them against themself.
For one example, we all have already experienced Raid in higher level, and probably know about Mang strategy. Does battle in Level 500 harder than Level 100? Yes, and more risky. But does it take more time to do, once you can Mang’ed the boss and find some skulls to match? No, if you’re lucky, both only take about a minute.
You can do the same in Delve, with just a bit less effectiveness due to lack of single higher-stats troop to focus on. Although I really DON’T recommend it except you have some plan to keep Mang alive, as if you lose it, it’s pretty much Game Over.
Which bring me to this…
Both fractions factions team are actually quite great and have some Mang potential.
Hall of Guardian have Ethereal Golem, which can increase attack stats very fast form armor stats (and Gargoyle that benefit from it). They also have natural survival ability.
All Seeing Eye have Ocularen Leech, which can steal enemies’ attack stats. They’re weaker, but they does have a troop that can heal the whole team and summon this troop.
Also, I covered more about it here if you’re interested.
Fraction team plan
So I planed to use my faction team untill level 100, switch to main team, then come back every 100 levels to gain more renown, by playing in x1 multiplier and only beat 3 required main rooms. It does waste some scrolls, but it’s only a few times, and I didn’t waste limited 2x multipliers.
Also, another factor I don’t see mentioned much here: you get 2 shards for every 10 renown points. So pushing higher does earn you more (if just a few) Shards. It might matter if you can use that to pull more Treasures/troops from that very early, and get higher Hoard Quality faster. Right now my average shards per Delve is 80, so it might worth it for the more time I spent.
I am using an alternative strategy of progressing all factions / hoards equally. The rationale for this is that treasure chest start with a 2.00 whenever you choose the highest delve level. The strategy therefore is to go the for the lowest level delve where you can pick up treasure chests with starting 2.0 multipliers. This means leveling all factions at approximately the same pace. When the new faction launches, I will stop leveling the first 2 factions and throw all delves at the new faction until it catches up with the first 2 factions.
Before I do this, I however need to get the Hoard Quality up. The critical level is Hoard Quality 4 because of the +1 to the Delve chest level. I will therefore be leveling up the first 2 factions until I get enough treasure to improve the Hoard Quality to 4 for the new faction.
Since i really like actually playing the delves as opposed to the economy simulation that comes with it, i obviously enjoy the event as it is giving us a lot of delve runs.
I’d like it even more if it was at least a three day event, the overall playtime you can spend in it is significantly higher than even the week long events of Raid and Invasion, so more time to do it would be welcome. I would drop more diamonds in the delve shop if the event was longer, but as it stands i will have a hard time using up the tokens i got from getting the weapon at TierIV in just that day, real life demands time too.