# Delves: Strategies, tactics and tips

**URL:** https://community.gemsofwar.com/t/delves-strategies-tactics-and-tips/45522
**Category:** Gameplay Chat (PC/Mobile)
**Created:** [September 8, 2018, 8:01pm UTC](https://community.gemsofwar.com/t/delves-strategies-tactics-and-tips/45522 "2018-09-08T20:01:37Z")
**Posts on this page:** 1
**Showing post:** 712

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### Author: ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)
#### Post date: [October 27, 2018, 5:10am UTC](https://community.gemsofwar.com/t/delves-strategies-tactics-and-tips/45522/712 "2018-10-27T05:10:34Z")

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This gives me a chance to link this post again:

> [@4.1 Patch Notes](https://community.gemsofwar.com/t/4-1-patch-notes/47785/69):
>
> Devs sprinkled some haterade on Tesla with the new Delve rooms. One of them spawns two empowered Lamias. Another gives enemies the Tidal affix (gain Submerge after casting a spell).

I encountered the Lamia room and the Tidal room, consecutively, in my first Delve after 4.1 went live. Needless to say, my Tesla-based team did not enjoy the rest of that Delve.

I wonder what the end game is for this. To make some rooms so painful that they become automatic skips, reducing resource gain globally?

Edit: Hanlon’s Razor suggests that “someone didn’t think about outcomes” is more likely than “calculated effort by devs to make Delves less profitable”. But sometimes it’s hard to get my gut to agree with my brain.

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_[View the full topic](https://community.gemsofwar.com/t/delves-strategies-tactics-and-tips/45522)._
