# Delves: Strategies, tactics and tips

**URL:** https://community.gemsofwar.com/t/delves-strategies-tactics-and-tips/45522
**Category:** Gameplay Chat (PC/Mobile)
**Created:** [September 8, 2018, 8:01pm UTC](https://community.gemsofwar.com/t/delves-strategies-tactics-and-tips/45522 "2018-09-08T20:01:37Z")
**Posts on this page:** 1
**Showing post:** 124

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### Author: ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)
#### Post date: [September 11, 2018, 1:41am UTC](https://community.gemsofwar.com/t/delves-strategies-tactics-and-tips/45522/124 "2018-09-11T01:41:05Z")

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While I fully agree that my strategy is not optimal, as it does requires more time and can be very risky. It also relied on players’ ability to correctly underestimate themselves, which can be hard.

I have some troubles with it myself. I have to review myself all the time, and have to check my weakness, how to improve it, then adapt my team accordingly. I even take more time planning before doing my first Delve battle, then map my battles’ order, more than Guild War’s battles, and it can take up to 20 minutes. It could be stressful for other players, but for me it’s my main part of fun.

As for time spending in actual battles, it can be varied, base on your prefered strategy. Fighting over-stats enemies can take a long time, **_except_** you can use them against themself.

For one example, we all have already experienced Raid in higher level, and probably know about Mang strategy. Does battle in Level 500 harder than Level 100? Yes, and more risky. But does it take more time to do, once you can Mang’ed the boss and find some skulls to match? No, if you’re lucky, both only take about a minute.

You can do the same in Delve, with just a bit less effectiveness due to lack of single higher-stats troop to focus on. Although I really **_DON’T_** recommend it except you have some plan to keep Mang alive, as if you lose it, it’s pretty much Game Over.

Which bring me to this…

> [@Mithran](#):
>
> I **categorically** recommend **against** pushing every delve as far as it can go (so far that you can’t consistently and completely clear repeats), as _**you will be walled out from progress getting renown (can’t win with the faction team)**_ AND shards (less per day on average if you can’t do complete clears or sometimes even lose).

Both fractions factions team are actually quite great and have some Mang potential.

- Hall of Guardian have Ethereal Golem, which can increase attack stats very fast form armor stats (and Gargoyle that benefit from it). They also have natural survival ability.
- All Seeing Eye have Ocularen Leech, which can steal enemies’ attack stats. They’re weaker, but they does have a troop that can heal the whole team and summon this troop.

Also, I covered more about it here if you’re interested.

> **Fraction team plan**
>
> > [@Faction troop synergy feels off](https://community.gemsofwar.com/t/faction-troop-synergy-feels-off/45274/3):
> >
> > For Hall of Guardian, an ideal team would be _ **Silent Sentinel/Ethereal Sentry/Gargoyle/Arcane Golem** _ . Skull damage will be the main tactic, with Gargoyle as the main offense spell. Attack stats will be the main source of spell damage with Ethereal Golem’s assistance . Enchanting and multiple damage-reducing traits are great for long survival, with stun to disable those same traits when fighting boss.
> > 
> > For All Seeing Eye, it’s _ **Ocularen Leech/Xerodar/Ocularen/Watch Mother** _ . Their main tactic is stare the enemies down from the top with a mix of skull/spell damage. Top 2 are quite great main offender, with Ocularen to help looping them and take out slacking troops. Watch mother to help with survival, and bring back-up Ocularen Leech in case it died. They are not as bulky as the Guardians, so it’s great to have summoner.

So I planed to use my faction team untill level 100, switch to main team, then come back every 100 levels to gain more renown, by playing in x1 multiplier and only beat 3 required main rooms. It does waste some scrolls, but it’s only a few times, and I didn’t waste limited 2x multipliers.

Also, another factor I don’t see mentioned much here: you get 2 shards for every 10 renown points. So pushing higher does earn you more (if just a few) Shards. It might matter if you can use that to pull more Treasures/troops from that very early, and get higher Hoard Quality faster. Right now my average shards per Delve is 80, so it might worth it for the more time I spent.

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