# Delves: all about rooms and plans

**URL:** <https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677>\
**Category:** Community Guides\
**Created:** [February 18, 2021, 10:02am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677 "2021-02-18T10:02:33Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:02am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/1 "2021-02-18T10:02:33Z")

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Here I show all delves’ plans: rooms and passes between them. Before we begin, I need to introduce some things.

**Introduction.**

In this topic you’ll see delves’ plans with rooms. All delves have 9 rooms (except All-Seeing Eye, which has 8 rooms), 2 of them are always “faction start” (always level I) and “faction finish” (always level VI) and consist of faction troops. Between start and finish we can see other 7 rooms with different levels and bonuses. You can see all these rooms here: [Delve Room Table - Gems of War Database](http://gowdb.com/extras/delvetable) , for now the list has 158 rooms (there must be 162, but rooms from the Court of Foxes and Nightmare Circus were not added), 72 of them belong to 36 factions opened, 12 belong to towers of Doom (plain and ultimate), 1 is Gnome Treasure Room, other 73 are common for all delves (and towers of Doom as well). And all of them (except Gnome Treasure Room) may appear in the Underspire. Here are amounts of rooms by levels:

- level I - 10 rooms
- level II - 14 rooms (3 are treasure rooms)
- level III - 19 rooms (4 are treasure rooms)
- level IV - 17 rooms (2 are treasure rooms)
- level V - 13 rooms (2 are treasure rooms)

There are no 2 identical rooms in any delve. All rooms are always different. Each room team inherits banner of the current faction, so in some factions specific teams will be stronger, in others - weaker.

There are 3 types of rooms on any delve plan:

- treasure room - a room which gives a bonus to your team
- plain room - a room which gives a bonus to your future enemies
- occasional treasure room - a room which can be either plain or treasure

Treasure rooms (marked with green “T” on plans) have various levels: from II to V. They are chosen randomly from the whole list of treasure rooms (11 in total).

Plain rooms (marked with blue Roman numerals) have fixed levels. They are chosen randomly for each delve among non-treasure rooms of given level. You’ll never see a treasure room there.

And “occasional treasure rooms” (marked with red Roman numerals on plans) are somewhat curious because in some cases (i.e. in some delves) you can see they are almost always are treasure rooms, but in other cases they almost always are plain ones. There will be notes in each delve plan on such rooms, based on my personal experience. Sometimes you may see very many “occasional treasures” on a plan, but they won’t be all treasures many times. (I’d like to know the algorithm which appoints these rooms, if anyone knows it, please share.) Occasional treasures have fixed levels.

On the other hand, you may think about “plain” and “treasures” as more curious than “occasional treasures”, because each of them presents some special subsets of rooms, while “occasional treasures” are just rooms with fixed level, treasures or not.

If you are aware that a faction may have many occasional treasure rooms (like Illithia or Lyrasza’s Lair), you’d better check all rooms before actually fighting them. You may work out a plan firstly to maximize your profit and minimize chances of losing troops.

Magenta arrows show how you may move through rooms. Obviously, “A —\> B” means you need to open room A firstly to get to room B. Two-headed arrow like “A \<—\> B” means you may choose either way. Many delves have evident passes, others (like The Labyrinth or Lyrasza’s Lair) - not very evident, and arrows help you find your path.

If you see mistakes or omissions in my descriptions (and I might miss something, for example, marked plain room as an occasional treasure or vice versa), please contact me privately.

I hope these plans will help understand delves better.

One may try to calculate chances of getting this or that treasure level, but for me it’s too much efforts to prove something evident, like “Hall of Guardians has higher chances than Crypt Keepers”. Consider it a good exercise in programming.

I added some lore: put together texts that belong to each faction. Map names, room names, faction descriptions.

From June ‘21 the Tuesday faction matches the current kingdom (factions’ schedule became useless: [Weeky Faction Assaults schedule - obsolete (created in June '20, updated 22 May '21)](https://community.gemsofwar.com/t/weeky-faction-assaults-schedule-until-nov-21-created-in-june-20/64081) ), which makes it harder to pass (with kingdom week bonus).

More on delves - if you can’t spend your everyday delve sigils today, you may back them up: [Everyday delves and backing them up](https://community.gemsofwar.com/t/everyday-delves-and-backing-them-up/68518) .

Another tool on selecting good delves to explore or save sigils: GoogleCalc sheet with statistics: [Delves Effectiveness - Google Sheets](https://docs.google.com/spreadsheets/d/1Fjr4cCpTuoBLuYrvT8IpFNNw5e8p1fIXpZKJ-oOYlSE/edit?usp=sharing) .

If you want to pass level 500 with a pure faction team, @Texugo-928 's videos may be helpful: [https://www.youtube.com/playlist?list=PL--AbGesk0jVALBcNH\_88enmyNvtjYDsD](https://www.youtube.com/playlist?list=PL--AbGesk0jVALBcNH_88enmyNvtjYDsD) .

Perfect Delve Calculator (by @CaptainAwesome ) - to plan your delve route in the most effective way: [Perfect Delve Calculator](https://community.gemsofwar.com/t/perfect-delve-calculator/75047) .

Links to plans:  
All-Seeing Eye - [Delves: all about rooms and plans - #23 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/23)  
All-Seeing Eye deep - [Delves: all about rooms and plans - #54 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/54)  
Amanithrax - [Delves: all about rooms and plans - #17 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/17)  
Amanithrax deep - [Delves: all about rooms and plans - #73 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/73)  
City of Thieves - [Delves: all about rooms and plans - #2 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/2)  
City of Thieves deep - [Delves: all about rooms and plans - #75 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/75)  
Court of Foxes - [Delves: all about rooms and plans - #65 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/65)  
Court of Foxes deep - [Delves: all about rooms and plans - #114 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/114)

Crypt Keepers - [Delves: all about rooms and plans - #26 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/26)  
Crypt Keepers deep - [Delves: all about rooms and plans - #55 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/55)  
Dark Court - [Delves: all about rooms and plans - #48 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/48)  
Dark Court deep - [Delves: all about rooms and plans - #107 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/107)  
Dark Pits - [Delves: all about rooms and plans - #29 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/29)  
Dark Pits deep - [Delves: all about rooms and plans - #66 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/66)  
Depths of Sin - [Delves: all about rooms and plans - #6 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/6)  
Depths of Sin deep - [Delves: all about rooms and plans - #85 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/85)  
Dripping Caverns - [Delves: all about rooms and plans - #40 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/40)  
Dripping Caverns deep - [Delves: all about rooms and plans - #103 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/103)  
Duergaroth - [Delves: all about rooms and plans - #4 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/4)  
Eldrazhor - [Delves: all about rooms and plans - #30 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/30)  
Emperinazar - [Delves: all about rooms and plans - #36 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/36)  
Emperinazar deep - [Delves: all about rooms and plans - #90 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/90)  
Fang Moor - [Delves: all about rooms and plans - #7 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/7)  
Fang Moor deep - [Delves: all about rooms and plans - #64 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/64)  
Fell Roost - [Delves: all about rooms and plans - #14 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/14)  
Fell Roost deep - [Delves: all about rooms and plans - #86 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/86)  
Fire Rift - [Delves: all about rooms and plans - #53 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/53)  
Fire Rift deep - [Delves: all about rooms and plans - #112 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/112)  
Frostfire Keep - [Delves: all about rooms and plans - #38 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/38)  
Frostfire Keep deep - [Delves: all about rooms and plans - #80 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/80)  
Hall of Guardians - [Delves: all about rooms and plans - #13 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/13)  
Hall of Guardians deep - [Delves: all about rooms and plans - #58 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/58)  
Hell Gate - [Delves: all about rooms and plans - #41 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/41)  
Hell Gate deep - [Delves: all about rooms and plans - #108 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/108)  
Illithia - [Delves: all about rooms and plans - #8 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/8)  
Illithia deep - [Delves: all about rooms and plans - #87 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/87)  
Indrajit’s Palace: [Delves: all about rooms and plans - #45 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/45)  
Indrajit’s Palace - deep: [Delves: all about rooms and plans - #106 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/106)  
Lyrasza’s Lair - [Delves: all about rooms and plans - #9 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/9)  
Lyrasza’s Lair deep - [Delves: all about rooms and plans - #83 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/83)  
Mirrored Halls - [Delves: all about rooms and plans - #3 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/3)  
Mirrored Halls deep - [Delves: all about rooms and plans - #79 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/79)  
Nightmare Circus - [Delves: all about rooms and plans - #81 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/81)  
Nightmare Circus deep - [Delves: all about rooms and plans - #115 by Nullings](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/115)

Obsidian Depths - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/57](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/57)  
Obsidian Depths deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/113](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/113)  
Primal Rift - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/27](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/27)  
Primal Rift deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/62](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/62)  
Sea of Sorrow - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/28](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/28)  
Sea of Sorrow deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/61](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/61)  
Silver Necropolis - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/10](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/10)  
Silver Necropolis deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/67](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/67)  
Stonesong Eyrie - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/31](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/31)  
Stonesong Eyrie deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/72](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/72)  
Sunken Fleet - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/24](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/24)  
Sunken Fleet deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/68](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/68)  
The Black Heart - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/51](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/51)  
The Black Heart deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/110](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/110)  
The Deep Hive - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/15](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/15)  
The Deep Hive deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/84](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/84)  
The Labyrinth - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/32](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/32)  
The Labyrinth deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/91](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/91)  
The Warrens - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/16](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/16)  
The Warrens deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/63](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/63)  
Tinker Town - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/5](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/5)  
Tinker Town deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/88](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/88)  
Umbral Nexus - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/52](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/52)  
Umbral Nexus deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/111](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/111)  
Werewoods - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/12](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/12)  
Werewoods deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/82](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/82)  
Wild Court - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/25](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/25)  
Wild Court deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/78](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/78)  
Wyrmrun - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/49](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/49)  
Wyrmrun deep - [https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/109](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/109) .

Many thanks to Taran and his [taransworld.com](http://taransworld.com) (R.I.P.) for blank delve plans.

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:10am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/2 "2021-02-18T10:10:00Z")

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City of Thieves (Leonis Empire)

We begin with the faction that is loved by players for plenty of treasures and high level rooms also. And high level rooms give you hope for better treasures from finishing the delve (chaos shards, money, ingots, glory and souls).

 ![City_of_Thieves_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/a/9a082d6805d00eff226602ac24aaf28863d3d427.jpeg)

Faction title: A Hive of Scum and Villainy  
Faction map name: Thieves’ Tunnels  
Start room: Back Alley  
Finish room: King’s Vault  
Faction info: Rules by the King of Thieves, this run-down city is home to thousands of cutthroats and scoundrels.  
Added: 30th August 2019

GoWDB link: [http://gowdb.com/kingdoms/3063](http://gowdb.com/kingdoms/3063)  
Faction weapon (Night Dagger): [http://gowdb.com/weapons/1275](http://gowdb.com/weapons/1275)  
Faction pet (Cactnid Kid): [http://gowdb.com/pets/13039](http://gowdb.com/pets/13039)

3 rooms are treasures, and they may vary from “II - II - II” to “IV - V - V”. Occasional treasure rooms are always level IV, and 1 of them may become treasure in 1 of about 15-20 delves (my humble estimation). I saw both of them as treasures only once, and I made really many delves there, so I estimate this event to happen in 1 of about 400 delves.

Another bonus here is early access to “Cedric’s Hideaway”, if it appears among treasures. It will give you a bit more gold for each future battle.

A “uniform” faction: more Humans for Leonis Empire (a human empire mostly).

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:12am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/3 "2021-02-18T10:12:36Z")

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Mirrored Halls (Glacial Peaks)

One of delves with plenty of treasure rooms and high level plain rooms.

 ![Mirrored_Halls_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/f/6f76b67f2e67c5768ec191aeeb18d34af70ce279.jpeg)

Faction title: Palace of the Mirror Queen  
Faction map name: Halls of Reflection  
Start room: Mirrored Chamber  
Finish room: Mirrored Throne  
Faction info: The Mirror Queen lives here with her servants, quietly reflecting upon her own beauty.  
Added: 8th November 2019

GoWDB link: [http://gowdb.com/kingdoms/3062](http://gowdb.com/kingdoms/3062)  
Faction weapon (Mirror Orb): [http://gowdb.com/weapons/1287](http://gowdb.com/weapons/1287)  
Faction pet (Mirror Mimic): [http://gowdb.com/pets/13125](http://gowdb.com/pets/13125)

Simple plan with evident passes between rooms. Always 4 treasures, which may vary from “II - II - II - III” to “IV - IV - V - V”.

One of “uniform” factions: more Fey for Glacial Peaks.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:14am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/4 "2021-02-18T10:14:11Z")

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Duergaroth (Karakoth)

Another delve with 4 treasure rooms.

 ![Duergaroth_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/5/05366435767be8b66c5878ecb58d38fb890bb801.jpeg)

Faction title: Servants of Nyar’Mel  
Faction map name: Nyar’Mel’s Depths  
Start room: Deep Cavern  
Finish room: Deep Throne  
Faction info: These once-proud deep dwarves have been conquered and controlled by the Daemon, Nyar’Mel.  
Added: 5th February 2021

GoWDB link: [http://gowdb.com/kingdoms/3046](http://gowdb.com/kingdoms/3046)  
Faction weapon (Memories of Stone): [http://gowdb.com/weapons/1365](http://gowdb.com/weapons/1365)  
Faction pet (Mephisquideles): [http://gowdb.com/pets/13154](http://gowdb.com/pets/13154)

Like in Mirrored Halls, treasure rooms vary from “II - II - II - III” to “IV - IV - V - V”.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:16am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/5 "2021-02-18T10:16:13Z")

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Tinker Town (Adana)

A delve with 3 firm treasure rooms.

 ![Tinker_Town_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/5/75a9d4dd9bb500ab3e2dc3d92ba73a3ddce45f72.jpeg)

Faction title: Where Tinker Dwarves Dwell  
Faction map name: Steamwhistle’s Workshop  
Start room: Factory Entrance  
Finish room: The Master Forge  
Faction info: Tink Steamwhistle, the most revered ancestor of the Tinker Dwarves, has built a huge mechanical city here (and gone mad).  
Added: 28th August 2020

GoWDB link: [http://gowdb.com/kingdoms/3045](http://gowdb.com/kingdoms/3045)  
Faction weapon (Tinker’s Buzzblade): [http://gowdb.com/weapons/1370](http://gowdb.com/weapons/1370)  
Faction pet (Pet-o-bot): [http://gowdb.com/pets/13145](http://gowdb.com/pets/13145)

Like in City of Thieves, treasure rooms vary from “II - II - II” to “IV - V - V”.

One of “uniform” factions: more Mech for Adana.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:19am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/6 "2021-02-18T10:19:29Z")

</div>

Depths of Sin (Sin of Maraj)

 ![Depths_of_Sin_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/7/7717171d3fcc2582c234cb99556151ac318fbfe9.jpeg)

Faction title: The Root of All Evil  
Faction map name: The Infernal Portal  
Start room: Deep Gates  
Finish room: Seal of Sin  
Faction info: Deep below the underworld portal the Demon Tartarus builds machines of war.  
Added: 1st May 2020

GoWDB link: [http://gowdb.com/kingdoms/3072](http://gowdb.com/kingdoms/3072)  
Faction weapon (The Eighth Sin): [http://gowdb.com/weapons/1313](http://gowdb.com/weapons/1313)  
Faction pet (Semi Deminaga): [http://gowdb.com/pets/13136](http://gowdb.com/pets/13136)

Usually, many delves have treasure rooms well protected behind other rooms. City of Thieves was just an exception from this rule.

One of “uniform” factions: more Daemons for Sin of Maraj.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:21am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/7 "2021-02-18T10:21:50Z")

</div>

Fang Moor (Khetar)

 ![Fang_Moor_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/1/917a3b23dca9c41fb0ae566ff00ffbd89448d2e9.jpeg)

Faction title: The Setauri Wetlands  
Faction map name: Temple of Set  
Start room: Settite Hall  
Finish room: Settite Shrine  
Faction info: The Setauri are an ancient race, survivors of the fall of Khet.  
Added: 1st February 2019

GoWDB link: [http://gowdb.com/kingdoms/3050](http://gowdb.com/kingdoms/3050)  
Faction weapon (Bloodthirsty Axe): [http://gowdb.com/weapons/1250](http://gowdb.com/weapons/1250)  
Faction pet (Rattlebone): [http://gowdb.com/pets/13107](http://gowdb.com/pets/13107)

A delve with long pass, but not bad treasures in the end. In a very rare situation both rooms V may be treasures, but I never saw such a thing (on the other hand, I don’t do this delve often).

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:25am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/8 "2021-02-18T10:25:39Z")

</div>

Illithia (Dhrak-Zum)

 ![Illithia_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/0/a0b2632c339cbb79d8fa9decb82e020162d9f4a8.jpeg)

Faction title: Servants of the Hive Mind  
Faction map name: Illithian Temple  
Start room: Illithian Cortex  
Finish room: Mind Palace  
Faction info: A surprisingly advanced race of creatures, all controlled by the malicious Hive Mind.  
Added: 24th July 2020

GoWDB link: [http://gowdb.com/kingdoms/3071](http://gowdb.com/kingdoms/3071)  
Faction weapon (Forbidden Tome): [http://gowdb.com/weapons/1352](http://gowdb.com/weapons/1352)  
Faction pet (Hamsterthalamus): [http://gowdb.com/pets/13141](http://gowdb.com/pets/13141)

A delve with a user-friendly plan, so to say. If you make this delve many times, you see that any room may be treasure, but I saw maximum 3 treasure rooms at once here. Maybe it can be 4 or even 5, but it’s very rare events. I suspect that each treasure room lowers chances for other occasional treasures to become actual treasures.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:30am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/9 "2021-02-18T10:30:56Z")

</div>

Lyrasza’s Lair (Shentang)

 ![Lyrasza_Lair_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/e/3e360e8fdffd1977a9baf64bd77472857ae0051d.jpeg)

Faction title: Tower of the Mad Mage  
Faction map name: Mad Mage’s Tower  
Start room: Lyrasza’s Descent  
Finish room: Lyrasza’s Sanctum  
Faction info: Deep within the Underworld a mad mage was imprisoned in a broken tower.  
Added: 21st February 2020

GoWDB link: [http://gowdb.com/kingdoms/3070](http://gowdb.com/kingdoms/3070)  
Faction weapon (Staff of Insanity): [http://gowdb.com/weapons/1296](http://gowdb.com/weapons/1296)  
Faction pet (Sad Panda): [http://gowdb.com/pets/13100](http://gowdb.com/pets/13100)

Another delve with 7 occasional treasure rooms, and somewhat user-friendly plan too, but not too evident (like Illithia). We see 4 lines of rooms here:

- 1st line - Start
- 2nd line - II and III rooms
- 3rd line - IV and V rooms
- 4th line - Finish

Any room passed in the 2nd line opens you access to the 3rd line. I didn’t draw 12 arrows to show all variants, I just collected 3 arrows from 2nd line rooms into a fictitious “dot”, and 4 arrows to 3rd line rooms start from this “dot”. That’s how this delve works. You may choose any of 12 paths to make a short run through it.

Again, all 7 rooms may be treasures, but, like in Illithia, I saw maximum 3 of them to be actual treasures at once.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:31am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/10 "2021-02-18T10:31:55Z")

</div>

Silver Necropolis (Silverglade)

 ![Silver_Necropolis_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/e/fee049aef0144a71d3de31f17235cf1541efa867.jpeg)

Faction title: The High Elven Tombs  
Faction map name: The Silver Crypts  
Start room: Preparation Room  
Finish room: Vanya’s Crypt  
Faction info: The haunted tomb of Archmage Vanya Soulmourn was thought lost for thousands of years.  
Added: 12th April 2019

GoWDB link: [http://gowdb.com/kingdoms/3066](http://gowdb.com/kingdoms/3066)  
Faction weapon (Life and Death): [http://gowdb.com/weapons/1252](http://gowdb.com/weapons/1252)  
Faction pet (Bonicorn): [http://gowdb.com/pets/13116](http://gowdb.com/pets/13116)

Sometimes you’ll see treasures in northern and southern rooms, but I never saw them both as actual treasures in one delve.

Mark this faction’s weapon: “Life & Death” is very popular with Orbweaver hero class.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:48am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/12 "2021-02-18T10:48:18Z")

</div>

Werewoods (Urskaya)

 ![Werewoods_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/0/d02ece945dd4340cb6f01fcce202656a2b754d66.png)

Faction title: The Forest of Shapeshifters  
Faction map name: Lair of the Beastmaster  
Start room: Beast Mouth Cavern  
Finish room: Beastmaster’s Den  
Faction info: These woods are overrun by creatures fiercely loyal to the Beastmaster, who can change shape into any of his subjects.  
Added: 17th January 2020

GoWDB link: [http://gowdb.com/kingdoms/3068](http://gowdb.com/kingdoms/3068)  
Faction weapon (Beastly Claw): [http://gowdb.com/weapons/1295](http://gowdb.com/weapons/1295)  
Faction pet (Sir Ted): [http://gowdb.com/pets/13127](http://gowdb.com/pets/13127)

Well-hidden treasure room here.

Beastmaster Torbern is a useful troop from this faction.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:49am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/13 "2021-02-18T10:49:55Z")

</div>

Hall of Guardians (Whitehelm)

 ![Hall_Guardians_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/b/ab9913389a2a3f746d9c727ba2e8782ca99fe835.jpeg)

Faction title: Protectors of Ancient Wisdom  
Faction map name: Guardian Chambers  
Start room: Guardian Hall  
Finish room: Guardian Tomb  
Faction info: It is said that Gaard himself created these halls to protect a sacred tome.  
Added: 5th September 2019

GoWDB link: [http://gowdb.com/kingdoms/3042](http://gowdb.com/kingdoms/3042)  
Faction weapon (Guardian Crown): [http://gowdb.com/weapons/1223](http://gowdb.com/weapons/1223)  
Faction pet (Tiny Dancer): [http://gowdb.com/pets/13060](http://gowdb.com/pets/13060)

One of very first delves, no firm treasure rooms and only 1 occasional.

Gargoyle and Silent Sentinel are good troops from this faction. Faction weapon is useful as well.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:52am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/14 "2021-02-18T10:52:11Z")

</div>

Fell Roost (Blighted Lands)

 ![Fell_Roost_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/1/4157f64c9fc68bd5392aa0e665c86aaa48dcbee0.jpeg)

Faction title: The Lair of Corrupted Dragons  
Faction map name: Caverns of Nocturnia  
Start room: Fell Chamber  
Finish room: Fell Queen’s Nest  
Faction info: Corrupted by Daemons long ago, the Fell Dragons sought out a home in the Underworld.  
Added: 5th June 2020

GoWDB link: [http://gowdb.com/kingdoms/3061](http://gowdb.com/kingdoms/3061)  
Faction weapon (Fell Ward): [http://gowdb.com/weapons/1317](http://gowdb.com/weapons/1317)  
Faction pet (Dark Helmut): [http://gowdb.com/pets/13137](http://gowdb.com/pets/13137)

The only faction with side-viewed delve (all other plans are top-viewed). About occasional treasures: I often saw at least 1 of these 3 rooms as an actual treasure.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:54am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/15 "2021-02-18T10:54:09Z")

</div>

The Deep Hive (Drifting Sands)

 ![The_Deep_Hive_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/d/fdde720679695851d977d1babd1fdfe6b4e2ad54.jpeg)

Faction title: The Hornet’s Nest  
Faction map name: The Hive  
Start room: The Honeycomb  
Finish room: Queen’s Chamber  
Faction info: This is the last surviving hive of the insectfolk of the Drifting Sands, buried long ago in the Underworld.  
Added: 27th March 2020

GoWDB link: [http://gowdb.com/kingdoms/3060](http://gowdb.com/kingdoms/3060)  
Faction weapon (Honeydipper): [http://gowdb.com/weapons/1310](http://gowdb.com/weapons/1310)  
Faction pet (Miniskito): [http://gowdb.com/pets/13053](http://gowdb.com/pets/13053)

Again, 3 occasional treasures, and 1 of them may not very rarely be actual one, like in Fell Roost.

Queen Beetrix is a useful troop from this faction.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:56am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/16 "2021-02-18T10:56:05Z")

</div>

The Warrens (Pan’s Vale)

 ![The_Warrens_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/8/587094fe7577edaf814c505fb5ce1cf279c6a789.png)

Faction title: The Lapina Burrows  
Faction map name: The Great Warren  
Start room: The Burrows  
Finish room: The Deep Burrows  
Faction info: A faction of Krystara’s rabbit-folk live here in the dark burrows of the Underworld.  
Added: 28th December 2018

GoWDB link: [http://gowdb.com/kingdoms/3052](http://gowdb.com/kingdoms/3052)  
Faction weapon (Garland Staff): [http://gowdb.com/weapons/1239](http://gowdb.com/weapons/1239)  
Faction pet (Hare-o-Plane): [http://gowdb.com/pets/13106](http://gowdb.com/pets/13106)

It’s the only delve so far where you need to pass through a treasure room while fighting to finish.

Luna and Trickster are good troops from this faction.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 18, 2021, 10:56am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/17 "2021-02-18T10:56:22Z")

</div>

Amanithrax (Zaejin)

 ![Amanithrax_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/7/37222c2e6c487fdac66261dbe17132757f5f3cb9.png)

Faction title: The Mushroom Fields  
Faction map name: The Mushroom Forest  
Start room: Fungi Garden  
Finish room: Shroom Throne  
Faction info: A group of sentient fungi live here, herded for food by a strange race of Goblins.  
Added: 26th July 2019

GoWDB link: [Amanithrax - Kingdoms - Gems of War Database](http://gowdb.com/kingdoms/3053)  
Faction weapon (Tome of Spores): [http://gowdb.com/weapons/1274](http://gowdb.com/weapons/1274)  
Faction pet (Frog Prince): [http://gowdb.com/pets/13042](http://gowdb.com/pets/13042)

Paths are barely visible here. And you’ll see 3 treasure rooms here very seldom. (Updated on 22nd October '21: one treasure room became a plain Legendary room some time ago.)

King Gobtruffle is a useful troop from here.

One of “uniform” factions, where King Gobtruffle fights very well with fellow goblins from Zaejin. And recent addition of Fundigus strengthens Zaejin-Amanithrax connection.

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<div class="post-metadata">

**Author:** ![Bernice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/bernice/32/76215_2.png) [@Bernice](https://community.gemsofwar.com/u/Bernice)\
**Post date:** [February 18, 2021, 9:30pm UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/18 "2021-02-18T21:30:41Z")

</div>

You put a lot of work into this. Thanks.

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<div class="post-metadata">

**Author:** ![ANGI](https://avatars.discourse-cdn.com/v4/letter/a/8dc957/32.png) [@ANGI](https://community.gemsofwar.com/u/ANGI)\
**Post date:** [February 19, 2021, 3:06pm UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/21 "2021-02-19T15:06:04Z")

</div>

thank you for this work and i agree: i also saw five treasure rooms in CoT only twice (not once, lol), so this will rarely happen.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 19, 2021, 4:36pm UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/23 "2021-02-19T16:36:12Z")

</div>

All-Seeing Eye (Darkstone)

 ![All_Seeing_Eye_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/7/e72e6c9a5a048e95df3cf2536d49e7363f495d1f.png)

Faction title: The Ocularen Temple  
Faction map name: Temple of the Eye  
Start room: Hall of Many Eyes  
Finish room: Ocularen Temple  
Faction info: Once sentinels of the Old Gods, this temple is all that remains of the Ocularen.  
Added: 5th September 2018

GoWDB link: [http://gowdb.com/kingdoms/3039](http://gowdb.com/kingdoms/3039)  
Faction weapon (Jar of Eyes): [http://gowdb.com/weapons/1222](http://gowdb.com/weapons/1222)  
Faction pet (Eye Pod): [Eye Pod - Pets - Gems of War Database](http://gowdb.com/pets/13102)

The first delve in the game - and the worst for delving. Yes, it has 8 rooms only, and not even one firm treasure room. I hope the devs won’t do anything like it in future.

Mark faction troops and faction weapon though, they are useful. Darkstone has another weapon ( Chalice of Eyes - [http://gowdb.com/weapons/1351](http://gowdb.com/weapons/1351) ) which summons faction troops.

---

<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [February 20, 2021, 11:23am UTC](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677/24 "2021-02-20T11:23:40Z")

</div>

Sunken Fleet (Bright Forest)

 ![Sunken_Fleet_scheme](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/f/bf1fcaf14079ca355844484ee1698ea1463f8f95.png)

Faction title: Wreckage of the Maraji Fleet  
Faction map name: The Maraji Queen  
Start room: Broken Barge  
Finish room: Maraji Queen  
Faction info: In ages past, the Summer Queen defeated the fleet of Al-Maraj, banishing them to the Underworld.  
Added: 17th May 2019

GoWDB link: [http://gowdb.com/kingdoms/3069](http://gowdb.com/kingdoms/3069)  
Faction weapon (Last Harbor): [http://gowdb.com/weapons/1272](http://gowdb.com/weapons/1272)  
Faction pet (Minnow): [http://gowdb.com/pets/13073](http://gowdb.com/pets/13073)

The most interesting faction, not very profitable, but curious by design. There are 3 occasional treasures and 1 firm treasure room, but the funny part is in the center.

“O” are 2 plain Ocean rooms (I took it from TimeKnight’s explorations) in the main path, each of them can be one of the following 5:

- Smuggler’s Den (II)
- Dark Wave Pool (III)
- Coral Cave (IV)
- Drowned Grotto (V)
- Murky Deep (V)

Yes, there are also some treasure rooms with Ocean theme, but they do not appear here. So the easiest path will be “II - III” or “III - II”, and the hardest - “V - V”.

And one plain “N” room is “Naga”, it can be one of the following 3:

- Slither Pit (III)
- Scaled Court (IV)
- Viper Nest (IV)

It’s the only faction with themed rooms, and I wonder why the devs didn’t make others. If you examine list of rooms closely, you’ll see many other themes: “Monsters”, “Undead”, 'Fire", “Ice”, “Goblins”, “Dragons”…

Mark also faction troops: “The Maraji Queen” and “Drowned Sailor” are very useful.

(Thanks to @TimeKnight and @CaptainBuckles for exploration of this faction.)

[Next page](https://community.gemsofwar.com/t/delves-all-about-rooms-and-plans/68677.md?page=2)
