# Delve 500 faction team suggestions

**URL:** https://community.gemsofwar.com/t/delve-500-faction-team-suggestions/54018
**Category:** Feature Requests and Game feedback
**Created:** [April 12, 2019, 6:07pm UTC](https://community.gemsofwar.com/t/delve-500-faction-team-suggestions/54018 "2019-04-12T18:07:52Z")
**Posts on this page:** 1
**Showing post:** 8

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### Author: ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)
#### Post date: [May 2, 2019, 2:20pm UTC](https://community.gemsofwar.com/t/delve-500-faction-team-suggestions/54018/8 "2019-05-02T14:20:27Z")

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> [@4.3 Update (Patch Notes)](https://community.gemsofwar.com/t/4-3-update-patch-notes/53514/1):
>
> **Live Event Potions**
> 
> - Most events have had a new feature added into the shop: Potions
> 
> - We’ve added a different potion for each purchase-tier in the shop
> 
> - These potions will give a unique effect that will apply to all troops in that Live event
> 
> - Please Note – although these potions may help with tougher Faction Delve levels. they are not intended to be the system we’ve hinted at for dealing with Faction Team difficulty on higher levels _(we have something planned for this later this year)_

Hold out hope for positive change. Maybe?

For one thing, they could hotfix it so that hoards add triple the magic value and double the attack value. Most faction teams are that underpowered in damage output.

Even then, it wouldn’t solve the low survivability of 25% skull reduction or worse, 0%.

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_[View the full topic](https://community.gemsofwar.com/t/delve-500-faction-team-suggestions/54018)._
