# Debuffs tweak suggestion (Poison, Burn, Disease and more)

**URL:** <https://community.gemsofwar.com/t/debuffs-tweak-suggestion-poison-burn-disease-and-more/21106>\
**Category:** Feature Requests and Game feedback\
**Created:** [March 10, 2017, 1:46pm UTC](https://community.gemsofwar.com/t/debuffs-tweak-suggestion-poison-burn-disease-and-more/21106 "2017-03-10T13:46:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [March 10, 2017, 1:46pm UTC](https://community.gemsofwar.com/t/debuffs-tweak-suggestion-poison-burn-disease-and-more/21106/1 "2017-03-10T13:46:14Z")

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## Poison

_beside normal 50% chance to deal 1 true damage at the start of the turn, gain nextra effect:_  
**lower healing (and life gaining) effects on the poisoned units by half**

## Disease

_besides normal effect of lowering mana gain by half, gain extra effect:_  
**a 50% chance to loose 1 mana**

## (New) Rusted / Corrosion

lowers armor gain by half and has a 50% chance to receive 2 armor damage at the start of a turn)

## Burn

at the start of each turn receive damage depending on troops current rarity  
_(for example 1,2,3,4,5,6 for common,rare,ultrarare,epic,legendary,mythic respectively, alternatively for example 2,3,3,4,4,5)_

related links:

> [@Please look at Poison again](http://community.gemsofwar.com/t/please-look-at-poison-again/17533):
>
> Poison is one of the oldest, if not the first status effect in this game, but now it is on the verge of being obsolete. I think at one point it used to fire 100% per turn (not sure about this, was b4 my time), but that was nerfed because at the time the prevalent Max Life was lower than 20. I think in light of the massive Life buff since then, it is time to return Poison to its original state, or better. When most of the creatures at max level and max buff can easily break 40 health, a 50% tri…

> [@Suggestions to scale Poison/Burn](http://community.gemsofwar.com/t/suggestions-to-scale-poison-burn/16012):
>
> Have Burn scale to Attack and Poison scale to Magic. Poison can scale 2:1 to Magic, and Burn can scale to the 3:1 to Attack? Anyways, I think that would make Burn and Poison part of the meta again, due to the absurd amounts of health and armor seen in-game. Thoughts?

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**Author:** ![sidewinDr](https://avatars.discourse-cdn.com/v4/letter/s/e47774/32.png) [@sidewinDr](https://community.gemsofwar.com/u/sidewinDr)\
**Post date:** [March 10, 2017, 4:51pm UTC](https://community.gemsofwar.com/t/debuffs-tweak-suggestion-poison-burn-disease-and-more/21106/2 "2017-03-10T16:51:50Z")

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Disease is really awkward and non-intuitive. I wish they’d just called it mana leak and have the effects that you described.

Poison would be fine at guaranteed 1 life lost per turn until death/cleanse.

I disagree with your burn suggestion. The player shouldn’t be punished for levelling or ascending his troops.

Your rusted idea is good. Personally I’d call it corrosion and make the troop take 50% more damage to armor on skull damage and 50% chance to receive 2 armor damage at the start of the turn.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [March 11, 2017, 8:31am UTC](https://community.gemsofwar.com/t/debuffs-tweak-suggestion-poison-burn-disease-and-more/21106/3 "2017-03-11T08:31:13Z")

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> [@sidewinDr](#):
>
> The player shouldn’t be punished for levelling or ascending his troops.

why not? its indirect way of scaling damage (instead of doing a % damage)

by the time players use higher rairty their stats increase so they can deal with higher damage more easily, that way the burn would spare low levels but still pose a threat on every game progression state

for now its just plain threat to low levels and not end-gamers, is that more fair?

i think having one debuff to actually pose more threat as you progress would be exciting change

> [@sidewinDr](#):
>
> corrosion

added the name as an alternative, thanks
