# Death Mark (possible other status effects as well)

**URL:** <https://community.gemsofwar.com/t/death-mark-possible-other-status-effects-as-well/58757>\
**Category:** Bug Reports\
**Created:** [October 22, 2019, 11:13pm UTC](https://community.gemsofwar.com/t/death-mark-possible-other-status-effects-as-well/58757 "2019-10-22T23:13:36Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![GemsOfWar](https://avatars.discourse-cdn.com/v4/letter/g/2acd7d/32.png) [@GemsOfWar](https://community.gemsofwar.com/u/GemsOfWar)\
**Post date:** [October 23, 2019, 11:04am UTC](https://community.gemsofwar.com/t/death-mark-possible-other-status-effects-as-well/58757/12 "2019-10-23T11:04:15Z")

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AFAIK (as per the Devs)

> [@Question about deathmark](https://community.gemsofwar.com/t/question-about-deathmark/52757/17):
>
> If a Troop is already Death Marked and is Death Marked again the % chance to kill doesn’t increase or stack on top. It will, however, refresh the status effect “cooldown” you describe so that the Deathmark recover/chance to kill process starts again.

You get a 1 turn 0% chance of dying from deathmark, so if it’s reapplied, then you get another turn of 0% chance of dying  
Surely this is not intended, so could be reviewed/fixed

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_[View the full topic](https://community.gemsofwar.com/t/death-mark-possible-other-status-effects-as-well/58757)._
