# Death Mark, new hotness, or basic?

**URL:** <https://community.gemsofwar.com/t/death-mark-new-hotness-or-basic/9634>\
**Category:** Gameplay Chat (General)\
**Created:** [July 15, 2016, 4:17pm UTC](https://community.gemsofwar.com/t/death-mark-new-hotness-or-basic/9634 "2016-07-15T16:17:52Z")\
**Posts on this page:** 1\
**Showing post:** 57

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [July 17, 2016, 1:01am UTC](https://community.gemsofwar.com/t/death-mark-new-hotness-or-basic/9634/57 "2016-07-17T01:01:43Z")

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For those curious, if a troop gets deathmarked, and the debuff is not cleansed, after 10 turns the troop has a 23.23% chance to die. The troop’s chances to die are as follows:

```
 Turn | Mortality per turn (if still deathmarked) | Cumulative mortality
 ---- | ----------------------------------------- | --------------------
 1 | 9% | 9.00%
 2 | 8% | 15.48%
 3 | 7% | 19.56%
 4 | 6% | 21.77%
 5 | 5% | 22.76%
 6 | 4% | 23.12%
 7 | 3% | 23.21%
 8 | 2% | 23.23%
 9 | 1% | 23.23%
10 | 0% | 23.23%

```

The formula to determine total mortality after 10 turns is daunting:  
1.0 - ((0.1 \* 1.0) + (0.9 \* 0.9)((0.2 \* 1.0) + (0.8 \* 0.9)((0.3 \* 1.0) + (0.7 \* 0.9)((0.4 \* 1.0) + (0.6 \* 0.9)((0.5 \* 1.0) + (0.5 \* 0.9)((0.6 \* 1.0) + (0.4 \* 0.9)((0.7 \* 1.0) + (0.3 \* 0.9)((0.8 \* 1.0) + (0.2 \* 0.9)((0.9 \* 1.0) + (0.1 \* 0.9)((1.0 \* 1.0) + (0.0 \* 0.9)))))))))))

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_[View the full topic](https://community.gemsofwar.com/t/death-mark-new-hotness-or-basic/9634)._
