# Dear devs, please fix your cheating AI on console

**URL:** <https://community.gemsofwar.com/t/dear-devs-please-fix-your-cheating-ai-on-console/20562>\
**Category:** Gameplay Chat (PlayStation 4/Xbox One)\
**Created:** [February 26, 2017, 9:13am UTC](https://community.gemsofwar.com/t/dear-devs-please-fix-your-cheating-ai-on-console/20562 "2017-02-26T09:13:19Z")\
**Posts on this page:** 1\
**Showing post:** 64

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**Author:** ![GoldPhoenix0](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/goldphoenix0/32/35599_2.png) [@GoldPhoenix0](https://community.gemsofwar.com/u/GoldPhoenix0)\
**Post date:** [March 6, 2017, 5:36am UTC](https://community.gemsofwar.com/t/dear-devs-please-fix-your-cheating-ai-on-console/20562/64 "2017-03-06T05:36:45Z")

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> [@Sirrian](#):
>
> For the record:a) This was done with all cheating in the human’s favor disabled) We define a “lucky” drop as one of the following events (relative weighting is show in brackets):
> 
> A Skull drops in to form a 4+ Skull match, when that skull was not previously visible on the board (5 pts)  
> A Gem drops in to form a 4+ match, when that gem was not previously visible on the board (3 pts)  
> A Skull drops in to a space where the opponent then immediately gets a 4/5-of-a-kind Skulls (4 pts)  
> A Gem drops in to a space where the opponent then immediately gets a 4/5-of-a-kind (2 pts)  
> A Skull Gem drops in to set up a Skull match for the opponent (3 pts)

Just to continue on from these results, we have conducted more extensive testing across the weekend.

For more information on how these tests are run, here is a breakdown on how we have conducted these tests

1. These tests are run in the PvP environment. This means there is no interference with any luck/combo breaker code.
2. To keep things fair, we have the following rules for picking teams

- Teams are formed by picking random troops from the complete troop pool
- Each troop is level 15 with NO traits (As to stop any trait interference)
- Both players are given the exact same team, as to ensure that any spells cast (like mana generators) are given an equal chance to cast these spells

1. If a game takes longer than 20 minutes, the game ends and deems it to be a stalemate, and continues onto the next round

Over the past 72 hours, we have produced and analysed 2024 unique battles using the same scoring system according to @Sirrian 's post to produce the following results:

**LUCK SCORES (based on weightings above)**

Average Player Luck Score: 23.153  
Average AI Luck Score: 22.982  
Difference in Luck Scores - the human player was on average 2.62% luckier than the AI player

**LUCKY GAMES (counting number of games and the associated luck score)**

Games with Equal Luck: 58  
Games where the Human was Luckier: 1007  
Games where the AI was Luckier: 959  
Difference in Lucky Games: The Human player was luckier in 1.22% more games

**CASCADES (number of cascades which occurred in a match)**

Average Player Cascades: 36.534  
Average AI Cascades: 36.894  
Difference in Cascades - the human player had on average 1.88% more games with more cascades than the AI player

**4 OF A KIND MATCHES (number of 4 of a kind matches performed by each player)**

Average Player 4 of a Kind Matches: 5.744  
Average AI 4 of a Kind Matches: 5.514  
Difference in 4 of a Kind Matches - the human player had on average 1.88% more games with more 4 of a Kind Matches than the AI player

**5+ OF A KIND MATCHES (number of 5+ of a kind matches performed by each player)**

Average Player 5+ of a Kind Matches: 2.217  
Average AI 5+ of a Kind Matches: 2.136  
Difference in 5+ of a Kind Matches - the human player had on average 6.72% more games with more 5+ of a Kind Matches than the AI player

**BOARD MATCHES (number of board moves which each player has taken)**

Average Player Board Moves: 26.049  
Average AI Board Moves: 26.734  
Difference in Board Moves - the AI player had on average 1.09% more games with more board matches than the human player

**SPELLS CAST (number of spells cast by each player)**

Average Player Spells Cast: 6.577  
Average AI Spells Cast: 5.627  
Difference in Spells Cast - the human player had on average 18.33% more games with more spells cast than the AI player

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_[View the full topic](https://community.gemsofwar.com/t/dear-devs-please-fix-your-cheating-ai-on-console/20562)._
