# Dead Men Tell No Tales

**URL:** <https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794>\
**Category:** Official News\
**Created:** [March 26, 2017, 11:00pm UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794 "2017-03-26T23:00:40Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [March 27, 2017, 12:46am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/22 "2017-03-27T00:46:23Z")

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A green/blue exploder with the little extra. Simply great! 🙂

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [March 27, 2017, 1:24am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/23 "2017-03-27T01:24:42Z")

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[![]( " - YouTube") ](https://www.youtube.com/watch?v=IzpWSjgedrk)

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [March 27, 2017, 1:41am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/24 "2017-03-27T01:41:32Z")

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> [@Sidousai](#):
>
> His spell is like the sick lovechild of Bone Dragon and Carnex…  
> This guy got potentials to be useful!

I’d assume he will work like every other multi-effect board mod troop and not resolve matches until all spell effects are done, meaning the spawned skulls will basically be just a bit more damage because they get exploded and not matched (and less mana, meaning you actually probably don’t want to spawn that many skulls). We’ll know in a few hours (or sooner, if the devs want to give us confirmation 🙂 ). Either way, I’m glad to finally have a green mana using unconditional mass-exploder, which is something we didn’t have up to this point, and a less-restrictive blue mana using mass exploder than Poison Master (and MUCH lower cost than Abynissia).

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [March 27, 2017, 1:57am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/25 "2017-03-27T01:57:34Z")

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> **[Captain Skullbeard - Troops - Gems of War Database](https://gowdb.com/troops/6316)**
>
> Hidden Treasure (11 Blue/Green): Create 5 Skulls, boosted by Treasure Maps collected. Then Explode \[(Magic / 2) + 1\] Gems. \[3x\]

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [March 27, 2017, 2:14am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/26 "2017-03-27T02:14:07Z")

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I hope you made it to Disney World and not just Disney Land.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 27, 2017, 5:34am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/27 "2017-03-27T05:34:21Z")

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Cool. Nice troop. Might even use it depending on how well it scales. Over-the-top pirate story too. What’s not to like…

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 27, 2017, 5:35am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/28 "2017-03-27T05:35:40Z")

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Agree. Two years ago I’d have loved to have this guy to team with Gorgotha and Carnex. Now, not so sure…

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [March 27, 2017, 5:55am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/29 "2017-03-27T05:55:48Z")

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What’s wrong with Gorgotha/TDS/Skullbeard? What changed in the last two years, besides traits?

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 27, 2017, 6:00am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/30 "2017-03-27T06:00:32Z")

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Nothing wrong with it much, but as @mithran points out above, this guy won’t work that efficiently… and no way this guy will be better than using mathematically-objectively-overpowered Krystenax for the blue-green…

One suggestion: Skullbeard should have a (small) chance of giving a map as well… I wonder if (like Tyri) he also changes the max number of maps…

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [March 27, 2017, 6:48am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/31 "2017-03-27T06:48:14Z")

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> [@Rasper](#):
>
> I’m guessing Spring Imp will return next Monday (April 3rd)?

From what I’ve seen so far, Imps supposedly switch places the same time as a new Mythic release. As such, it is probably Friday, April 7th.

If anyone knows otherwise, please correct.

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [March 27, 2017, 7:05am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/32 "2017-03-27T07:05:49Z")

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Wow, just realised this is our first Epic weekly (glory) troop since Lady Ironbeard on Feb 13th. I’d forgotten double arcanes was a thing!

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**Author:** ![mraider94](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mraider94/32/21939_2.png) [@mraider94](https://community.gemsofwar.com/u/mraider94)\
**Post date:** [March 27, 2017, 7:06am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/33 "2017-03-27T07:06:30Z")

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YEA I guessed the bonuses correctly. 😁 Rogues and blackhawk.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 27, 2017, 7:13am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/34 "2017-03-27T07:13:46Z")

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And a TH Snots event… well a little variety is fun…

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [March 27, 2017, 7:45am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/35 "2017-03-27T07:45:22Z")

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It awards 3 Lil’s. I mean im missing only 1 for mythic, but someone maybe missing more.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [March 27, 2017, 7:51am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/36 "2017-03-27T07:51:42Z")

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![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/4/a44e30cf3251f26b7ef9d37e0316aaf2e0ab39b7.jpg)

Just nitpicking again 😛

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**Author:** ![Beowulf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beowulf/32/26390_2.png) [@Beowulf](https://community.gemsofwar.com/u/Beowulf)\
**Post date:** [March 27, 2017, 9:05am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/37 "2017-03-27T09:05:17Z")

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Ok got the new troop. Mythiced him. Tossed a bit of souls and took him for a spin. Winced several times when I got a 4-5 skull match but got detonated. That is very painful IMHO when you’re having troops with around 70-80 attack and that can bash a troops face in. But damn good mana feeder to the team. 10/10 would use as a mana feeder troop only

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**Author:** ![ZooKeeper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zookeeper/32/30875_2.png) [@ZooKeeper](https://community.gemsofwar.com/u/ZooKeeper)\
**Post date:** [March 27, 2017, 9:13am UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/38 "2017-03-27T09:13:05Z")

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Good story. I enjoyed reading it. 🙂

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**Author:** ![beanie42](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beanie42/32/19802_2.png) [@beanie42](https://community.gemsofwar.com/u/beanie42)\
**Post date:** [March 27, 2017, 12:49pm UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/39 "2017-03-27T12:49:34Z")

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Love the lore, was a fun read, thanks!

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**Author:** ![gronyon77](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gronyon77/32/21668_2.png) [@gronyon77](https://community.gemsofwar.com/u/gronyon77)\
**Post date:** [March 27, 2017, 5:46pm UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/40 "2017-03-27T17:46:26Z")

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I don’t like this week event/update :

- Treasure hunt AGAIN.  
Last time feels so recent. Instead of 1 stone every 10 turns, it could have been, 1 stone per red chest for example, just for a change. Or 1 stone for 4+ matches of any kind of chest ?
- Update brings only one new troop to Black Hawk.
- Skullbeard 3rd traits makes no sense  
(2 blue troops to explode one extra gems, skulls created are not affect by his magic)
- No troop balance update
- Event part that request you use Skullbeard is AGAIN about PvP

But keep up the good job, the event system is GREAT, it brings change, and change is good 🙂

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [March 27, 2017, 5:56pm UTC](https://community.gemsofwar.com/t/dead-men-tell-no-tales/21794/41 "2017-03-27T17:56:04Z")

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Again a great event troop with great potential usability still when the event is over, which is not a given for many event troops.  
On the subject of treasure map based mechanics, while not as important for Skullbeard, a troop like lil’ Johnny Bronze really needs a way to reliably create at least one treasure map. With just his base skull creation of 8 he mostly ends up handing the enemy ammunition to destroy you.  
One reliable treasure map would do wonders in this troops usability maybe bind it to a oneshot troop like Great Maw with a hefty spellcost and effect(no devour though please^^) that can only be used once to prevent straight up farming of maps.

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