# Daily Troop Discussion!

**URL:** https://community.gemsofwar.com/t/daily-troop-discussion/29106
**Category:** Gameplay Chat (PC/Mobile)
**Created:** [August 19, 2017, 4:46pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106 "2017-08-19T16:46:11Z")
**Posts on this page:** 20
**Page:** 5

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### Author: ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)
#### Post date: [August 22, 2017, 8:01pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/82 "2017-08-22T20:01:25Z")

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Thats a good suggestion! 🙂

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### Author: ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)
#### Post date: [August 22, 2017, 8:01pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/83 "2017-08-22T20:01:41Z")

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> [@Vangor](#):
>
> 20 AoE static

I think this tends not to scale well. It would be really overpowered at low levels but get progressively worse as player power increases, and worse yet in GW. AOE in any form would be much better than damage to one random.

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### Author: ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)
#### Post date: [August 22, 2017, 8:03pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/84 "2017-08-22T20:03:17Z")

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I am not for static tho.

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### Author: ![XLS78](https://avatars.discourse-cdn.com/v4/letter/x/b2d939/32.png) [@XLS78](https://community.gemsofwar.com/u/XLS78)
#### Post date: [August 22, 2017, 8:03pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/85 "2017-08-22T20:03:26Z")

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I can only imagine the level of complaining that would result from a Borealis freeze-all-enemies meta!

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### Author: ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)
#### Post date: [August 22, 2017, 8:04pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/86 "2017-08-22T20:04:01Z")

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We already have so many AoE dragons tho, I maybe feel he should deal greater damage to two random enemies or something.

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### Author: ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)
#### Post date: [August 22, 2017, 8:05pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/87 "2017-08-22T20:05:18Z")

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That’s a fair point. What about random spread damage so it would at least start concentrating once 1 or 2 enemies died? I like the way Rowanne can be used to one-shot resurrected troops at the end of battles, for example.

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### Author: ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)
#### Post date: [August 22, 2017, 8:06pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/88 "2017-08-22T20:06:24Z")

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yeah, that works too. hiha 👌

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### Author: ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)
#### Post date: [August 22, 2017, 8:07pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/89 "2017-08-22T20:07:14Z")

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Perhaps he should do more damage depending on the number of frozen troops? Say an extra 5 damage per frozen troop?

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### Author: ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)
#### Post date: [August 22, 2017, 8:15pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/90 "2017-08-22T20:15:36Z")

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Or double damage against frozen troops with his spell. Triple skull damage as he is currently, double damage as mentioned.

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### Author: ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)
#### Post date: [August 22, 2017, 8:25pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/91 "2017-08-22T20:25:18Z")

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Perhaps keep the freeze all and random dmg spell as is, and add “25% chance to destroy the random enemy if Frozen”. Think of it as the Frozen troop being so solidified that it shatters ala the T-1000 in Terminator 2.

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### Author: ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)
#### Post date: [August 22, 2017, 9:59pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/92 "2017-08-22T21:59:42Z")

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Agree this one is under-powered. AoE damage and freeze all enemies would help.

I’d rework the traits - it’s far too fragile to get the best out of that skull hit third trait. How about: _Icy Grip_: each turn deal 3 damage to any frozen enemies.

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### Author: ![Vangor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vangor/32/31404_2.png) [@Vangor](https://community.gemsofwar.com/u/Vangor)
#### Post date: [August 22, 2017, 10:01pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/93 "2017-08-22T22:01:26Z")

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In this case fragile is good. High risk high reward

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### Author: ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)
#### Post date: [August 22, 2017, 11:57pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/94 "2017-08-22T23:57:23Z")

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I might be fine with the mana cost if freeze didn’t self cleanse.

16 mana is too high currently for 30 odd damage. There are a number of troops with lower costs that do considerably more, Khorvash for example.

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### Author: ![Whiskeyjack](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/whiskeyjack/32/65850_2.png) [@Whiskeyjack](https://community.gemsofwar.com/u/Whiskeyjack)
#### Post date: [August 23, 2017, 9:28am UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/95 "2017-08-23T09:28:44Z")

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Interesting replies on this one. If he did his damage to 2 random enemies I think that would be enough to make his spell more useful and justify the cost

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### Author: ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)
#### Post date: [August 23, 2017, 10:16am UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/96 "2017-08-23T10:16:17Z")

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It’s like they’ve totally overcosted the effect of freezing all enemies.

This is probably a hangover from when there was a ton of hate here when freeze was first revealed.

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### Author: ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)
#### Post date: [August 23, 2017, 2:49pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/97 "2017-08-23T14:49:11Z")

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## STONEHAMMER

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/5/85841c5e67aa7200b6017f47b33065465c794c72.jpg)

[http://ashtender.com/gems/troops/6340](http://ashtender.com/gems/troops/6340)

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### Author: ![Vangor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vangor/32/31404_2.png) [@Vangor](https://community.gemsofwar.com/u/Vangor)
#### Post date: [August 23, 2017, 2:50pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/98 "2017-08-23T14:50:28Z")

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Needs A LOT of work… As it is imo it belongs on the collection gathering dust…

I dont even know where to start

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### Author: ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)
#### Post date: [August 23, 2017, 2:54pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/99 "2017-08-23T14:54:16Z")

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This troop has really annoyed me for a long time…

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### Author: ![Vangor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vangor/32/31404_2.png) [@Vangor](https://community.gemsofwar.com/u/Vangor)
#### Post date: [August 23, 2017, 2:55pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/100 "2017-08-23T14:55:43Z")

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I dont have him on mobile but wouldnt you know it is the only mythic i have on ps4

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### Author: ![Whiskeyjack](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/whiskeyjack/32/65850_2.png) [@Whiskeyjack](https://community.gemsofwar.com/u/Whiskeyjack)
#### Post date: [August 23, 2017, 3:17pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/101 "2017-08-23T15:17:08Z")

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Wow… where to start? I really think that he’s the worst mythic, especially since Abynissia has proved to be so useful for guild wars. The problems with Stonehammer are numerous and obvious:

- His mythic trait means he has to be used in first place, but then he blocks three colours.

- Team burn is not very valuable to mid-to-end game players.

- His spell often backfires and it costs too much mana. How does Stonehammer cost 24 when until recently Famine cost 22, and Draakulis costs 20? It’s just a terrible spell that you hardly ever want to cast.

- The nerf to Death Mark has severely reduced his usefulness, as it’s now much easier to arrange a cleanse in the ‘grace’ turn before death mark can take effect.

- He has warded and thick head, yet Elemaugrim and Wulfgarok have impervious. If any mythic should have Impervious, it’s Stonehammer.

- His attack is really low – annoying when you have to use him in first place.

- Until King Highforge was released a couple of weeks ago, he worked terribly with other dwarves. He’s better now, but even starting with half his mana he isn’t very good.

Gorgotha has been around for much longer and in almost every situation is a better choice of troop. The 5% difference in skull damage reduction is almost unperceivable and Gorgotha has self cleanse, plus is far cheaper and more reliable at filling other troops with mana. And, as an aside, Queen Aurora is a much better and more useful defensive mythic IMO.

I think his spell needs a complete re-work. He should either gain impervious or his spell should cleanse him. As a complete rework is unlikely, as a starter I’d like to see his current spell at least give him 20 life AND attack and gain an extra turn after he casts.

And also maybe move 3 or 4 of his armour points onto attack.

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