# Daily Troop Discussion!

**URL:** <https://community.gemsofwar.com/t/daily-troop-discussion/29106>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [August 19, 2017, 4:46pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106 "2017-08-19T16:46:11Z")\
**Posts on this page:** 20\
**Page:** 37

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 14, 2017, 5:38pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/732 "2017-10-14T17:38:34Z")

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I don’t think there’s anything they can do to make the “A or B or C or D or E” troops remotely viable for endgame, short of completely rewriting their spells. They’re just too unpredictable for practical use. I can’t comment on how the troop feels at early- or midgame, though.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [October 14, 2017, 5:39pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/733 "2017-10-14T17:39:40Z")

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looks like with all these OR’s its too little reliable and therefor I think most OR troops should have two OR in their skills at most, not 3 or more.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [October 14, 2017, 5:42pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/734 "2017-10-14T17:42:15Z")

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@Lyya you that knows about coding, why do we have no troops which we can choose between two spells from a troop? Like f.example one could choice between dealing 20 damage to all enemy teams OR Give all allies 20 life. Its the way the game is coded perhaps, but don’t Unity open up for a lot more of possibilities when it comes to troops and their spells?

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 14, 2017, 5:54pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/735 "2017-10-14T17:54:09Z")

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It all depends on the limitations of the game engine. To provide the choice you are suggesting, the developers would need to:

1. Be convinced this is a desirable path for the game flow (potentially another menu after selecting a spell);
2. Devote resources to exposing that option via the user interface;
3. Adjust their data model to allow for user-selectable content (and account for the potential localization needed in the UI);
4. Test the change for regressions.

Given that we’ve gone several years now with literally zero change to the amount of, or nature of, combat flow (you cast a spell, and then select exactly zero or one of either gems or troops), I have to believe they consider this part of the game sacred and are happy with how it plays, limitations and all.

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**Author:** ![Venar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/venar/32/36634_2.png) [@Venar](https://community.gemsofwar.com/u/Venar)\
**Post date:** [October 15, 2017, 12:12am UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/736 "2017-10-15T00:12:10Z")

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The only playable « OR » troops are those with an extra turn, like Nobend or Fizzbang.

So, remove Devour from there and put an extra turn.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [October 15, 2017, 6:10am UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/737 "2017-10-15T06:10:30Z")

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Mimic is there for amusement value really. Not sure this one needs a rework to be _viable_, as I can live without it being viable. The randomness is funny - and might just very rarely do something surprisingly strong to you in quests etc…

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [October 15, 2017, 6:23am UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/738 "2017-10-15T06:23:02Z")

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Yeah devoured my hero in Arena, I raged for a bit…

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [October 15, 2017, 9:40am UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/739 "2017-10-15T09:40:57Z")

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If he pops up in arena I usually choose him. His colours don’t clash with the runic blade and he devours or explodes reasonably often to be worth choosing in amongst the meh troops.

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**Author:** ![Maxx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/maxx/32/50891_2.png) [@Maxx](https://community.gemsofwar.com/u/Maxx)\
**Post date:** [October 15, 2017, 10:18am UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/740 "2017-10-15T10:18:30Z")

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I would leave him as is. Even though he is pretty useless he can still be fun to mess around with sometimes.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [October 15, 2017, 3:06pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/741 "2017-10-15T15:06:54Z")

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Is there anyone who wants to take over this daily troop discussion thread? The reason why I ask is that there is tons of troops left I do like to see a rework on, but when its not a majority that wants a rework on the troops I suggested the latest week there its no point for me to continue. We soon are down to the very 50/50 opinions troops for rework. The reason why is that if we ever gonna have a minor chance to see a rework on the troops there will have to be a majority discussing it and wanting a rework, so therefor I see no point in continue with this thread. Thank you all for understanding, and thank you all that took part in this thread, it was quite fun.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 15, 2017, 3:38pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/742 "2017-10-15T15:38:05Z")

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I’ve enjoyed this thread, dissenting opinions and all. Thank you, Eika!

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [October 15, 2017, 5:30pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/743 "2017-10-15T17:30:00Z")

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Likewise, I’ve enjoyed this… thanks for doing it… . probably time to let it slide…

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**Author:** ![Venar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/venar/32/36634_2.png) [@Venar](https://community.gemsofwar.com/u/Venar)\
**Post date:** [October 15, 2017, 5:38pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/744 "2017-10-15T17:38:37Z")

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Sad to think this thread would die.  
Since it’s « Daily Troop Discussion » , I didn’t think it was mandatory to want a rework.  
In fact I saw many fun things here including new ways to use troops, and new synergy with others.

I hope someone will keep it up!

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**Author:** ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)\
**Post date:** [October 15, 2017, 6:04pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/745 "2017-10-15T18:04:09Z")

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I’ve been enjoying this thread a bunch. Even if the consensus is “The Troop is fine as is” it’s still a discussion 😉  
Also, we can get ideas that may not be specific to the actual troop in question, such as new traits, new status effects or buffing other statuses _cough_ Hunters Mark _cough_ that can make an otherwise little used Troop viable again.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [October 15, 2017, 7:47pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/746 "2017-10-15T19:47:15Z")

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![IMG_3042](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/2/52410b1929c3a78f41ee9499544841a7673d3adb.JPG)

> **[Bastite Priestess - Troops - Gems of War Database](https://gowdb.com/troops/6299)**
>
> Ankh of Bast (12 Blue/Yellow): Transform Green Gems to Purple. If an ally or enemy has Death Mark, also transform Yellow Gems to Skulls.

We done this one?

I’ll see if I remember daily…  
Thanks @Eika for generating the discussion. 😁

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [October 15, 2017, 7:48pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/747 "2017-10-15T19:48:40Z")

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No we haven’t. If you are unsure if we have done a troop, just do a search on the thread to see if it has been up for discussion before. You probably know, so just saying.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [October 15, 2017, 7:56pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/748 "2017-10-15T19:56:05Z")

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Some I may have forgotten 😉

Ok this troop, well is basically an overcosted colour—\>colour converter as only two (?) troops can inflict Deathmark to an ally, Mummified King and Domovoi. So, then she only converts skulls when the battle is already going south. So, maybe the idea was to assist in turning the tide so to speak?

I’d maybe lower cost to 10 OR increase to 14 and make it ANY troop has Deathmark triggers the skull transformation.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 15, 2017, 8:00pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/749 "2017-10-15T20:00:13Z")

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Another possible approach is to make her spell conditional on your team suffering _any_ debuff, not just Deathmark. Even under this condition, her spell isn’t game-breaking, and there are very few self-inflicted debuffs so you’re still primarily at the mercy of the opposing team doing something nasty to get the most of her spell.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [October 15, 2017, 8:03pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/750 "2017-10-15T20:03:40Z")

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Though Undeads just got a whole lot of new immunities which would reduce what status effects would work, if she’s in a team of undeads of course 😉

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 15, 2017, 8:08pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/751 "2017-10-15T20:08:01Z")

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Yeah, that’s fair. I think it’s a fine tradeoff, you just have to decide what team she’s most effective in (and it wouldn’t be an Impervious team!).

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