# Daily Troop Discussion!

**URL:** <https://community.gemsofwar.com/t/daily-troop-discussion/29106>\
**Category:** Gameplay Chat (General)\
**Created:** [August 19, 2017, 4:46pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106 "2017-08-19T16:46:11Z")\
**Posts on this page:** 20\
**Page:** 13

<div class="post-metadata">

**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [August 31, 2017, 12:56pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/248 "2017-08-31T12:56:42Z")

</div>

Reduce damage then make it true damage.

---

<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [August 31, 2017, 9:19pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/249 "2017-08-31T21:19:43Z")

</div>

Does anyone else look at that thing he’s wielding and think it looks more like a telescope than a scythe?

---

<div class="post-metadata">

**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [August 31, 2017, 9:21pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/250 "2017-08-31T21:21:06Z")

</div>

fair point, I look at the scythe and ask myself, how did the artist fail to not make it bigger. 😉

---

<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [August 31, 2017, 9:33pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/251 "2017-08-31T21:33:37Z")

</div>

Also makes me think of this:

 ![IMG_1183](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/b/8b07f20004bf5febeca1dea224d0fc64570ab1b3.JPG)

---

<div class="post-metadata">

**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [August 31, 2017, 9:35pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/252 "2017-08-31T21:35:11Z")

</div>

Death, in his current state, and that kid are about equally threatening.

---

<div class="post-metadata">

**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [August 31, 2017, 9:35pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/253 "2017-08-31T21:35:15Z")

</div>

I am still thinking of a good rework for Death. Its not easy to come up with something unique and powerful. On the other side I am a little annoyed that death mark has got such a slap in the face, it had so much potential as it was, now its just another useless status effect…

---

<div class="post-metadata">

**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [August 31, 2017, 9:40pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/254 "2017-08-31T21:40:02Z")

</div>

Yeah, if they had kept Deathmark as something a little more exclusive and difficult to apply, it wouldn’t have merited the nerf that it got. The Deathknight trait was a mistake, as was having it usable by common troops like Wraith and Penitent. A scary Deathmark that was difficult to use/apply is a good balance, a too-common Deathmark that is easily countered is not.

---

<div class="post-metadata">

**Author:** ![mraider94](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mraider94/32/21939_2.png) [@mraider94](https://community.gemsofwar.com/u/mraider94)\
**Post date:** [August 31, 2017, 10:11pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/255 "2017-08-31T22:11:57Z")

</div>

Death should just straight up kill the first troop. Just “kill the first troop.”

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [August 31, 2017, 10:23pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/256 "2017-08-31T22:23:28Z")

</div>

IMO Wraith was fine. He was a danger, but one you could generally mitigate.

Deathknight is what killed Death Mark.

---

<div class="post-metadata">

**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [August 31, 2017, 10:27pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/257 "2017-08-31T22:27:52Z")

</div>

Lets run this Death for another day, shall we?

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [August 31, 2017, 10:30pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/258 "2017-08-31T22:30:23Z")

</div>

BTW, I really like this idea you’ve got going with the troop of the day, Eika. It’s a great way to discuss troop changes without burning out on sheer volume.

---

<div class="post-metadata">

**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [August 31, 2017, 10:31pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/259 "2017-08-31T22:31:40Z")

</div>

Thank you! I agree, pace and one troop a day makes it maybe a little more chilling than when we tried before.

---

<div class="post-metadata">

**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [August 31, 2017, 11:12pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/260 "2017-08-31T23:12:15Z")

</div>

> [@Lyya](#):
>
> IMO Wraith was fine. He was a danger, but one you could generally mitigate.
> 
> Deathknight is what killed Death Mark.

We didn’t see it much on console, but the idea that a common troop fronting a skull-spam team (or any team, really) absolutely required an impervious lead on a counter-team never sat well with me. To get death touch and chill touch on a troop for 1 lonely arcane was just out of proportion, especially in the insta-death era.

---

<div class="post-metadata">

**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [August 31, 2017, 11:14pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/261 "2017-08-31T23:14:37Z")

</div>

I think it’s a big magnifying glass, because all he’s good for now is frying ants… 🐜 💥

---

<div class="post-metadata">

**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [August 31, 2017, 11:16pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/262 "2017-08-31T23:16:11Z")

</div>

It’s been done to Death…  
😜🤓

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [August 31, 2017, 11:20pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/263 "2017-08-31T23:20:26Z")

</div>

That’s fair.

---

<div class="post-metadata">

**Author:** ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)\
**Post date:** [September 1, 2017, 12:31am UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/264 "2017-09-01T00:31:19Z")

</div>

Honestly I do like the one-turn delay for DeathMark. That said, I propose to make it a bit stronger, say a 20% chance for it to proc on the second turn. Think of it as a penalty for not bringing a cleanser on your team. Maybe even have the DeathMark proc chance increase at the same rate as the self-cleanse percentage - 20% to either die or cleanse on turn 2, 30% chance to either die or cleanse on turn 3, and so on. It would definitely bring back some nail-biting tension!  
Now that we are being introduced to class-specific traits (I’m sure more classes will get this treatment in the future) I feel that some classes should have a particular weakness to a particular Status Effect or elemental-based magic. For example, Undead takes double-damage vs Burn status or fire-based (red) spell dmg. Divine has a higher rate of having DeathMark proc on them and double dmg from dark (purple) spells. Fire-based troops will have a reduced chance to cleanse Freeze, plus it will cause dmg each turn like a cold burn.  
This would require a lot of tweaking and determining what spells can cause elemental damage but I think it would be awesome!

---

<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [September 1, 2017, 4:42am UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/265 "2017-09-01T04:42:51Z")

</div>

I think Death needs a lot of rework. I’d like to see an insta-kill, probably conditional. Let him live up to his name. That third trait would feel better on Draakulis or something vampirish…

How about:  
Spell: damage all enemies and deathmark them, if there are 13 purple gems, instantly kill the weakest enemy - and increase mana cost if needed  
Trait: gain mana when any troop dies.

---

<div class="post-metadata">

**Author:** ![Delinquent](https://avatars.discourse-cdn.com/v4/letter/d/7c8e57/32.png) [@Delinquent](https://community.gemsofwar.com/u/Delinquent)\
**Post date:** [September 1, 2017, 4:50am UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/266 "2017-09-01T04:50:05Z")

</div>

I support both the DM rework that happened and the need to buff Death now. DM allowed for no counterplay and therefore needed to be changed. Death is now hardly deserving of his mythic status.

---

<div class="post-metadata">

**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [September 1, 2017, 2:38pm UTC](https://community.gemsofwar.com/t/daily-troop-discussion/29106/267 "2017-09-01T14:38:41Z")

</div>

As terrible as Death Mark currently is and for Deaths 24 mana cost I do say. Death mark and deal 20 true damage to all enemies. 3rd trait needs rework too, he needs to steal more life a turn from the first enemy, 5 life instead of 2.

We all good now, some good ideas came over the last night. I will soon post another troop.

[Previous page](https://community.gemsofwar.com/t/daily-troop-discussion/29106.md?page=12)

[Next page](https://community.gemsofwar.com/t/daily-troop-discussion/29106.md?page=14)
