# Daily Task Data

**URL:** https://community.gemsofwar.com/t/daily-task-data/9004
**Category:** Gameplay Chat (PlayStation 4/Xbox One)
**Created:** [June 29, 2016, 7:05pm UTC](https://community.gemsofwar.com/t/daily-task-data/9004 "2016-06-29T19:05:48Z")
**Posts on this page:** 12
**Page:** 5

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### Author: ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)
#### Post date: [July 1, 2016, 10:58pm UTC](https://community.gemsofwar.com/t/daily-task-data/9004/81 "2016-07-01T22:58:49Z")

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Tasks were fun and fair to a point. Any player, regardless of level, could complete a certain number of tasks. Now I would imagine it is still the higher level players racing through the tasks each day while everyone else has given up completely.

I feel a more appropriate way to scale would have been to increase (double?) the requirement each time a task is completed and subsequently repeated. Eventually people abusing the rewards will get to a point it is no longer worthwhile relative to other methods of playing. The requirement being reset each day.

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### Author: ![Mr.Strange](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mr.strange/32/2762_2.png) [@Mr.Strange](https://community.gemsofwar.com/u/Mr.Strange)
#### Post date: [July 1, 2016, 11:58pm UTC](https://community.gemsofwar.com/t/daily-task-data/9004/82 "2016-07-01T23:58:48Z")

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> [@Strat](#):
>
> > [@Mr.Strange](#):
> >
> > and it was only in relation to task cycling that we had data indicating a drop in player retention
> 
> If this was the only data point: is it not possible that those players that ferociously cycled tasks stopped playing because 2 and 4 got stuck? Not because they felt resource rich?

It was not the players cycling tasks that would stop playing - it was other (lower) level players.

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### Author: ![VegaDark541](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vegadark541/32/7875_2.png) [@VegaDark541](https://community.gemsofwar.com/u/VegaDark541)
#### Post date: [July 2, 2016, 12:24am UTC](https://community.gemsofwar.com/t/daily-task-data/9004/83 "2016-07-02T00:24:27Z")

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I appreciate the detailed analysis provided as to why the change for tasks was made.

I’m curious though - Is there any data to suggest that this is the cause of players leaving rather than merely correlated with it?

Wouldn’t lower level players who test out the game and decide they don’t like the game be in this category?

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### Author: ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)
#### Post date: [July 2, 2016, 12:47am UTC](https://community.gemsofwar.com/t/daily-task-data/9004/84 "2016-07-02T00:47:23Z")

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Since the update I have noticed;

Gold accumulation is roughly equal  
Souls accumulation is roughly equal  
Glory accumulation has increased. This is due to doing Maps more instead of being “prompted” by a Task.  
Gem accumulation has increased. This is due to more Maps and more Gems from the Tasks.  
Traitstone accumulation has increased substantially. Maps are a huge opportunity to gain lots.

So overall I say the game has improved a lot in respect to resources. Anyone receiving less resources is simply avoiding Maps because they (wrongly) assume they aren’t “worth the time”. They are, and not doing them is the PLAYER’S fault, not the development team’s.

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### Author: ![Shiratori](https://avatars.discourse-cdn.com/v4/letter/s/f04885/32.png) [@Shiratori](https://community.gemsofwar.com/u/Shiratori)
#### Post date: [July 2, 2016, 12:53am UTC](https://community.gemsofwar.com/t/daily-task-data/9004/85 "2016-07-02T00:53:41Z")

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No offense but not everyone is good at the maps nor do they have the time to necessarily farm the number of maps you go through. That’s hardly the player’s fault nor is it their fault if they don’t find treasure hunt to be that much fun.

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### Author: ![irishfury187](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/irishfury187/32/7652_2.png) [@irishfury187](https://community.gemsofwar.com/u/irishfury187)
#### Post date: [July 2, 2016, 1:16am UTC](https://community.gemsofwar.com/t/daily-task-data/9004/86 "2016-07-02T01:16:47Z")

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Not all of us can be the best gems of war console player.

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### Author: ![Flooderdooden](https://avatars.discourse-cdn.com/v4/letter/f/e0b2c6/32.png) [@Flooderdooden](https://community.gemsofwar.com/u/Flooderdooden)
#### Post date: [July 2, 2016, 1:35am UTC](https://community.gemsofwar.com/t/daily-task-data/9004/87 "2016-07-02T01:35:44Z")

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I agree with you that maps will now become the way to go for resources for current active players, but I don’t see that as a good thing, since it’s now limiting the ways players can meaningfully experience the game while efficiently getting useful resources (particularly glory, outside of PvP fights/weekly laddering). It will be interesting to see how the developers respond when these new trends manifest–whether they reconsider/adjust the tasks again or whether they go in the other direction and nerf the map rewards, either in the frequency of map drops or the actual resources earned.

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### Author: ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)
#### Post date: [July 2, 2016, 1:36am UTC](https://community.gemsofwar.com/t/daily-task-data/9004/88 "2016-07-02T01:36:02Z")

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I’ve done 15-20 Maps a day since the update, you don’t need to be good at them or even do many, just do them.

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### Author: ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)
#### Post date: [July 2, 2016, 1:42am UTC](https://community.gemsofwar.com/t/daily-task-data/9004/89 "2016-07-02T01:42:50Z")

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Just so everyone knows, the cap on how many Maps we can get in one run went from 5 to 10.

* * *

Use this team my wife made;

Templar  
Valkyrie  
Tyri  
Finley

It cycles almost non-stop, stays alive forever and you can get your 10 Maps in 10-15 minutes maximum.

* * *

I honestly cannot make it any easier for you all.

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### Author: ![Fred](https://avatars.discourse-cdn.com/v4/letter/f/db5fbb/32.png) [@Fred](https://community.gemsofwar.com/u/Fred)
#### Post date: [July 2, 2016, 11:11am UTC](https://community.gemsofwar.com/t/daily-task-data/9004/91 "2016-07-02T11:11:59Z")

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For farming maps, i use

Knight coronet (any stoneskin will do)  
Dryad (heals, barrier, create green)  
Tyri  
Templar (armor, transform red to green)  
blue/yellow banner

I use the first challenge in forest of thorns because ennemie team as a dryad and a green seers, so there is many green to use tyri.

Hope it helps

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### Author: ![Demolisz](https://avatars.discourse-cdn.com/v4/letter/d/59ef9b/32.png) [@Demolisz](https://community.gemsofwar.com/u/Demolisz)
#### Post date: [July 2, 2016, 12:37pm UTC](https://community.gemsofwar.com/t/daily-task-data/9004/92 "2016-07-02T12:37:27Z")

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Finley  
Tyri  
Giant Spider  
Goblin Shaman

Kingdom on the Island…eee… Darkstone,first challenge: Wall with 0 attack on the first place, next is Hag, t Dark Master and one minor enemy. i played twice for 15 minutes and got 30 maps from two games without problem

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### Author: ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)
#### Post date: [July 2, 2016, 1:07pm UTC](https://community.gemsofwar.com/t/daily-task-data/9004/93 "2016-07-02T13:07:55Z")

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Cheers for the team, I’ll try it out later.

The issue people really have is treasure maps aren’t particularly interesting. I couldn’t bring myself to do them when there was a daily task reward of 100 glory for 4 maps. Be great if I had someone to play through all maps when I’m not at home 🙂

[Previous page](https://community.gemsofwar.com/t/daily-task-data/9004.md?page=4)
