# Curse not working on stealthy

**URL:** <https://community.gemsofwar.com/t/curse-not-working-on-stealthy/80847>\
**Category:** Support\
**Created:** [August 8, 2023, 4:15am UTC](https://community.gemsofwar.com/t/curse-not-working-on-stealthy/80847 "2023-08-08T04:15:55Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![WishKiller](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wishkiller/32/36914_2.png) [@WishKiller](https://community.gemsofwar.com/u/WishKiller)\
**Post date:** [August 8, 2023, 4:15am UTC](https://community.gemsofwar.com/t/curse-not-working-on-stealthy/80847/1 "2023-08-08T04:15:55Z")

</div>

I am using the bane of mercy to curse all enemies then when I try to cast High king Irongut on stealthy characters I can not target thim like they aren’t cursed at all… Is this how it is supposed to work or is there a bug going on… Any answers would be appreciated

---

<div class="post-metadata">

**Author:** ![Graeme](https://avatars.discourse-cdn.com/v4/letter/g/50afbb/32.png) [@Graeme](https://community.gemsofwar.com/u/Graeme)\
**Post date:** [August 8, 2023, 4:29am UTC](https://community.gemsofwar.com/t/curse-not-working-on-stealthy/80847/2 "2023-08-08T04:29:35Z")

</div>

> **[All status effects and immunity Traits](https://gemsofwar.zendesk.com/hc/en-us/articles/115000335886)**
>
> Here are the status effects that can be applied to enemy or ally Troops and the corresponding Traits which prevent them.
> This article does not include Spells such as "Charmed" which may apply an ef...

---

<div class="post-metadata">

**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [August 8, 2023, 4:38am UTC](https://community.gemsofwar.com/t/curse-not-working-on-stealthy/80847/3 "2023-08-08T04:38:37Z")

</div>

Curse disables immunity to status effects.  
A troop being stealthy has nothing to do with status effects so it should be quite natural that cursed stealthy troop remains stealthy, just like troops with skull reduction keep it and troops with infernal armor keep it and so on.

---

<div class="post-metadata">

**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [August 8, 2023, 5:03am UTC](https://community.gemsofwar.com/t/curse-not-working-on-stealthy/80847/4 "2023-08-08T05:03:54Z")

</div>

Correct, Traits are _not_ counted as status effects (which necessarily wear off under various conditions). Try using Stun instead?

---

<div class="post-metadata">

**Author:** ![WishKiller](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wishkiller/32/36914_2.png) [@WishKiller](https://community.gemsofwar.com/u/WishKiller)\
**Post date:** [August 8, 2023, 5:26am UTC](https://community.gemsofwar.com/t/curse-not-working-on-stealthy/80847/5 "2023-08-08T05:26:55Z")

</div>

Thanks everyone
