# Current Game State = Name Change to Skulls of War

**URL:** <https://community.gemsofwar.com/t/current-game-state-name-change-to-skulls-of-war/3545>\
**Category:** Feature Requests and Game feedback\
**Created:** [February 7, 2016, 6:59am UTC](https://community.gemsofwar.com/t/current-game-state-name-change-to-skulls-of-war/3545 "2016-02-07T06:59:30Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![psychetruth](https://avatars.discourse-cdn.com/v4/letter/p/96bed5/32.png) [@psychetruth](https://community.gemsofwar.com/u/psychetruth)\
**Post date:** [February 7, 2016, 6:59am UTC](https://community.gemsofwar.com/t/current-game-state-name-change-to-skulls-of-war/3545/1 "2016-02-07T06:59:30Z")

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Seriously, you guys should change the name of this games to “Skulls  
of War”.

It’s all about the skulls, bout the skulls, bout the skull,  
no magic!

I realize that the devs are aware of this and are aware that  
True Damage is too overpowered and plan to nerf it but I want to point out  
something more fundamental about the direction the game has changed.

About 3 updates backs there was a minor change in the rate  
of skull drops. Prior to that, players mostly relied on direct damage caused by  
casting card spells.

The game was slower, it played more like a game of chess. A  
game was more like a war of attrition where one had to cast several cards to  
wear and enemy’s cards down. At this point it’s all about gaining enough mana  
to set off massive overpowered strikes that can wipe out the whole board; like  
Sheggra or Bone Dragon.

Those skulls are so over advantaged that I myself have been using them for  
weeks. A few comments;

1. 

It’s not super common but there have been  
several times when the game opened with a few lucky four matches, and I managed  
to chain attacks and literal win without the opponent getting a single turns.

1. 

There have been other times when after setting  
up a combo of Heart of Sheggra and Sheggra, I have managed to wipe out all four  
cards of my enemy in a single turn.

1. 

There have been other times when skull drop rate  
was so high that I managed to devastate the enemy’s cards without even casting  
a single spell.

1. 

Sometimes in an unlucky match, the AI will cast  
a skull spam and wipe out my whole team. The whole skull spamming thing makes  
the game all about luck and less about strategy.

Back three updates ago, card spells that could do 9 to 14  
points of direct damage were scary as hell i.e. Paladin, Avina and even Dwarf  
Lord. Now I NEVER see these cards at all. Why would anyone use them when a  
supped up Goblin, Centaur or Glade Warden can do 23 points of damage and two of  
them can ignore armor! And now that troops have much more health and armor,  
those spells are way underpowered.

Back three or four updates ago when the skull drop rate  
changed, there were people complaining because there were random three skull  
drops or many times skulls drops that would set up the opponent to match skulls  
on the next turn. This is when you implemented the fix to reduce the AI’s lucky  
drop rate.

Now I never even see any exploders being used at all. They  
use to be so common four updates ago. They were some of the best card. But the  
higher the rate of skull drops the more likely using an exploder will set up  
the AI to hit you with skull matches next turn. At this point exploder is way too  
dangerous to use with a Glade Warden or Centaur on top.

Honestly, I just liked the game better when there were fewer  
skull drops and the game played more like chess.

More than half of the cards are direct damage magic cards  
and they are all so underpowered now, you don’t see them anymore.

Of course this is because with the last update, cards armor,  
health and skull damaged significantly increased while the damage from direct damage  
spells stayed the same since magic wasn’t upgraded at all.

SUGGESTION

Hell, here is a great alternate game that would be super  
fun! Make a PVP Area Mini-game with NO SKULLS AND NO SKULL CASTERS. Make an  
arena with no skulls at all, all damage spells and it would create a whole  
different game experience and give some meaning to so many cards that are at  
this point meaningless.

Anyways, I really did like the way the games played better  
prior to the last three updates. It was a completely different game. It had  
much more variety. It felt a lot more strategic. The troop cards were much more  
balanced than they are now.

I realize you aren’t going to revert the game back of course  
but it sure would be nice to move back the direction of making it feel more  
like the original game.

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_[View the full topic](https://community.gemsofwar.com/t/current-game-state-name-change-to-skulls-of-war/3545)._
