# Crash of war (iPhone)

**URL:** <https://community.gemsofwar.com/t/crash-of-war-iphone/29834>\
**Category:** Support\
**Created:** [September 5, 2017, 2:25pm UTC](https://community.gemsofwar.com/t/crash-of-war-iphone/29834 "2017-09-05T14:25:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [September 6, 2017, 12:13am UTC](https://community.gemsofwar.com/t/crash-of-war-iphone/29834/2 "2017-09-06T00:13:39Z")

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Hi Rob909e,

Check out some of the work arounds in this thread, and maybe contribute your own information to help the devs track down the issue:

> [@3.1 Game Crashing - Information Gathering](http://community.gemsofwar.com/t/3-1-game-crashing-information-gathering/29576):
>
> The release of 3.1 on mobile was a big step for us. As many of you know, we are now using the same Unity codebase across all platforms. This has great long-term benefits for us as devs, and in the long-run should be better for players, as we are now able to focus on features and wont have to code them twice. However, as 3.1 has completely shifted the codebase across to mobile, we are going to run into issues with some devices which likely didn’t have issues before. We would have liked to pick u…

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_[View the full topic](https://community.gemsofwar.com/t/crash-of-war-iphone/29834)._
