# Combo Breaker needs to be fixed before 2.0

**URL:** <https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264>\
**Category:** Support\
**Created:** [June 11, 2016, 2:28am UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264 "2016-06-11T02:28:37Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 11, 2016, 2:28am UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/1 "2016-06-11T02:28:37Z")

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The AI Combo Breaker is always off. I ran some numbers over a sample of 200 matches in each scenario;

In games it is “On”:  
Player averages 8.3 Extra Turns a match  
AI averages 17.5

In games it is “Off”:  
Player averages 7.9 Extra Turns a match  
AI averages 17.7

* * *

Statistically no real difference

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**Author:** ![Athilias](https://avatars.discourse-cdn.com/v4/letter/a/2acd7d/32.png) [@Athilias](https://community.gemsofwar.com/u/Athilias)\
**Post date:** [June 11, 2016, 1:46pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/2 "2016-06-11T13:46:30Z")

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Whether or not people agree with combo breaker or not, it either needs to be only implemented in the early levels, or just turned off for things like pvp and arena. Right now it’s most certainly turned off on every level (even early levels).

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**Author:** ![Theicla](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/theicla/32/3624_2.png) [@Theicla](https://community.gemsofwar.com/u/Theicla)\
**Post date:** [June 11, 2016, 3:42pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/3 "2016-06-11T15:42:59Z")

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> [@TaliaParks](#):
>
> The AI Combo Breaker is always off. I ran some numbers over a sample of 200 matches in each scenario;
> 
> In games it is “On”:  
> Player averages 8.3 Extra Turns a match  
> AI averages 17.5
> 
> In games it is “Off”:  
> Player averages 7.9 Extra Turns a match  
> AI averages 17.7
> 
> * * *
> 
> Statistically no real difference

Fascinating. How did you calculate the player’s Extra turns? Do the matches where you turn half the board into one colour or into a whole lot of skulls still count as one Extra Turn?

4 different ways of making a match-4 in horizontal and vertical configurations.

4 different ways of making a match-5 (line, cross, L-shape, T-shape).

You’re counting the AI’s extras from the simplified match-4’s that it creates and from the match-4’s it gets dropping down from above, right? I often find I do miss a few of the more complicated Extra Turns available during play.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 11, 2016, 3:50pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/4 "2016-06-11T15:50:11Z")

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I just counted moves, regardless of how many Gems were matched since you only get one Extra Turn.

Also, I used the same team in every match, and it was DESIGNED to create Extra Turns. While AI had a huge variety of teams. This suggests the numbers should actually be FURTHER apart…

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**Author:** ![Mariox](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mariox/32/6721_2.png) [@Mariox](https://community.gemsofwar.com/u/Mariox)\
**Post date:** [June 11, 2016, 5:00pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/5 "2016-06-11T17:00:43Z")

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Combo breaker is:  
New gems creating a 3+ gem match after AI takes turn, or new gems sets up a 4-gem match after player turn.

Other then a 4-chain being set up after your turn from new gems. Or 4-chains set up after AI gets an extra turn. Extra turns has nothing to do with combo breaker.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [June 11, 2016, 5:15pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/6 "2016-06-11T17:15:57Z")

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To be fair extra turns reset the combo-breaker’s clock so it is still hit and miss.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 11, 2016, 5:21pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/7 "2016-06-11T17:21:49Z")

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Do you have a source for that? I’m curious what the devs have said regarding the combo breaker and a clock.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [June 11, 2016, 5:24pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/8 "2016-06-11T17:24:39Z")

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@Sirrian said that when i complained about combo breaker not working on lowest difficulty half a year ago. The clock in question does not refer to time but number of times a certain event happens.

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**Author:** ![Mariox](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mariox/32/6721_2.png) [@Mariox](https://community.gemsofwar.com/u/Mariox)\
**Post date:** [June 11, 2016, 5:31pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/9 "2016-06-11T17:31:19Z")

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> [@Can someone tell me what exact difference between normal and hard?](http://community.gemsofwar.com/t/can-someone-tell-me-what-exact-difference-between-normal-and-hard/1086/13):
>
> Sirrian had a post on the 1.0.7 Patch Preview 2 blog post: In version 1.0.5 and earlier, all gem drops were totally random… the AI and the human both had an equal chance of lucky drops – cases where gems drop in to set up or activate good skull matches or 4-of-a-kind matches. Unfortunately, a lot of players felt that the AI was cheating (for the record it definitely wasn’t). It’s an unfortunate way that our brains are wired so that negative events are remembered more clearly than positive one…

Yea, from Dec. Maybe more to combo breaker then that, but counting an extra turn because of a spell (for example) has nothing to do with combo breaker.

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**Author:** ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)\
**Post date:** [June 11, 2016, 5:37pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/10 "2016-06-11T17:37:22Z")

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Since we are on the topic of combo breaker, have the devs stated if combo breaker is on or off in PVP 2.0?

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**Author:** ![Mariox](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mariox/32/6721_2.png) [@Mariox](https://community.gemsofwar.com/u/Mariox)\
**Post date:** [June 11, 2016, 6:04pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/11 "2016-06-11T18:04:54Z")

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It is ON for all Ranked PvP. For casual it goes by difficulty you set, so OFF if difficulty set to normal.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 11, 2016, 6:07pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/12 "2016-06-11T18:07:04Z")

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We are Console players. We have no Ranked/Casual PvP. They even took Difficulty away from our PvP because the bonuses didn’t work

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**Author:** ![Larohar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/larohar/32/2685_2.png) [@Larohar](https://community.gemsofwar.com/u/Larohar)\
**Post date:** [June 11, 2016, 6:11pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/13 "2016-06-11T18:11:05Z")

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when did this got changed? I thought is was supposed to be OFF in ranked mode?

2.0 patchnotes:

> [@2.0 Will Be Arriving Shortly](http://community.gemsofwar.com/t/2-0-will-be-arriving-shortly/7348):
>
> Originally published at: [2.0 Arrives! – Gems of War](http://gemsofwar.com/2-0-arrives/) The wait is over, Patch 2.0 has landed! Get all the details of what’s new and what’s changed below! PVP Rework \* The PVP Menu now has 6 new menus, Ranked, Casual, Stats, Defense, Battle Log and Leaderboard. \* Ranked: ~ Allows you choose between 3 opponents to earn points for rankings in the weekly event. ~ Ranked is played at normal difficulty with the Combo-breaker turned off. \* Casual: ~ Allows you choose between 3 opponents for a fun…

edit: ah i see, there seems to be a misunderstanding:  
OFF is when both parties have equal chances for combos (“lucky drops”)  
ON is when combos are being artificially stopped for the AI

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**Author:** ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)\
**Post date:** [June 11, 2016, 6:13pm UTC](https://community.gemsofwar.com/t/combo-breaker-needs-to-be-fixed-before-2-0/8264/14 "2016-06-11T18:13:05Z")

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Thanks for that link. I thought I was going crazy because I remembered reading combo breaker was off for ranked PVP.
