# Class event change

**URL:** <https://community.gemsofwar.com/t/class-event-change/51643>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 31, 2019, 4:17pm UTC](https://community.gemsofwar.com/t/class-event-change/51643 "2019-01-31T16:17:17Z")\
**Posts on this page:** 7\
**Page:** 2

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [February 1, 2019, 9:01pm UTC](https://community.gemsofwar.com/t/class-event-change/51643/21 "2019-02-01T21:01:38Z")

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I don’t have a way to respond to that without sounding a little more negative than I want to be. It boils down to be making the worst kind of argument, “The novelty will wear off so it doesn’t matter”. I don’t wholeheartedly believe in that.

I’ve always wanted a commons-only mode, or maybe a monthly rotation of 100 troops, etc. Limitations breed creativity, but the novelty always wears off. So there needs to be a lot of churn in the choices.

But there also have to be choices. When your event criteria excludes all but 8 troops, there’s not much of a teambuilding challenge there.

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [February 1, 2019, 11:25pm UTC](https://community.gemsofwar.com/t/class-event-change/51643/22 "2019-02-01T23:25:12Z")

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Let’s not forget also that some classes had to literally be changed because only TWO troops would be available for the event. 🙄

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**Author:** ![AmberPeacemaker](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amberpeacemaker/32/50926_2.png) [@AmberPeacemaker](https://community.gemsofwar.com/u/AmberPeacemaker)\
**Post date:** [February 1, 2019, 11:39pm UTC](https://community.gemsofwar.com/t/class-event-change/51643/23 "2019-02-01T23:39:50Z")

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Seriously? When was this? And what were the classes?

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**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [February 1, 2019, 11:57pm UTC](https://community.gemsofwar.com/t/class-event-change/51643/24 "2019-02-01T23:57:02Z")

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> [@AmberPeacemaker](#):
>
> Seriously? When was this? And what were the classes?

This:

> [@Orbweaver + Deathknight Hero Class Changes](https://community.gemsofwar.com/t/orbweaver-deathknight-hero-class-changes/44495):
>
> Hello Adventurers! As you may have heard, the Orbweaver hero class is having an event tonight. However Zhul’Kari currently only has 2 troops which are mystic, Dokkalfar and Tal’Rae. We looked at changing some of the troops in Zhul’Kari so there were more mystics, but only the Dark Maiden and The Widow Queen made a strong thematic sense. We also considered changing the events from Orbweaver to another class, but we’d only be delaying this issue until later. In the end, we’ve made the decision t…

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [February 2, 2019, 12:07am UTC](https://community.gemsofwar.com/t/class-event-change/51643/25 "2019-02-02T00:07:33Z")

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> [@Mithran](#):
>
> It was very telling when they retroactively changed the typing on Deathknight and Orbweaver

Mithran already mentioned this 😝 although it’s nice to have the link.

Interestingly, Drathas’ comment in the same thread got a ridiculous amount of likes (44) for suggesting dual-types for classes:

> [@Orbweaver + Deathknight Hero Class Changes](https://community.gemsofwar.com/t/orbweaver-deathknight-hero-class-changes/44495/12):
>
> While I agree with the changes, in my view giving the hero dual types would have been a much more reasonable fix. Orbweaver - Mystic/Elf Deathknight - Knight/Undead The other classes would be better suited with these changes too: Assassin: Naga/Rogue Archer: Elf/Rogue Bard: Wildfolk/Fey(Elemental) Dragonguard: Dragon/Knight Knight: Knight/Human Mechanist: Mech/Human (Cyborg!) Necromancer: Undead/Mystic Oracle: Centuar/Divine Priest: Divine/Mystic Runepriest: Dwarf/Mystic Sorcerer: …

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**Author:** ![Vorlon](https://avatars.discourse-cdn.com/v4/letter/v/977dab/32.png) [@Vorlon](https://community.gemsofwar.com/u/Vorlon)\
**Post date:** [February 7, 2019, 1:16pm UTC](https://community.gemsofwar.com/t/class-event-change/51643/26 "2019-02-07T13:16:57Z")

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All I ever see in these forums are people whining about something. This restriction is good in my opinion, it’s an incentive to use troops that may otherwise be overlooked.  
Also, disenchant your troops!

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [February 7, 2019, 2:53pm UTC](https://community.gemsofwar.com/t/class-event-change/51643/27 "2019-02-07T14:53:35Z")

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> [@Vorlon](#):
>
> All I ever see in these forums are people whining about something. This restriction is good in my opinion, it’s an incentive to use troops that may otherwise be overlooked.  
> Also, disenchant your troops!

It’s called feedback. 😀  
If you dig through the forums enough you will see positive feedback as well.  
Why am I disenchanting my troops?

[Previous page](https://community.gemsofwar.com/t/class-event-change/51643.md?page=1)
