# Changes to PVP teams

**URL:** <https://community.gemsofwar.com/t/changes-to-pvp-teams/46787>\
**Category:** Official News\
**Created:** [October 3, 2018, 6:44am UTC](https://community.gemsofwar.com/t/changes-to-pvp-teams/46787 "2018-10-03T06:44:30Z")\
**Posts on this page:** 1\
**Showing post:** 87

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [October 7, 2018, 9:05pm UTC](https://community.gemsofwar.com/t/changes-to-pvp-teams/46787/87 "2018-10-07T21:05:29Z")

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As it’s been a while, I thought I’d re-link this idea of mine…

> [@Idea: vary Events by player / incentivise defences](https://community.gemsofwar.com/t/idea-vary-events-by-player-incentivise-defences/24334):
>
> So here’s an idea. Pre-amble Biggest recurring gripe with this game in my 2.5 years playing it has always been the lack of variety of PvP enemy teams. Yes, a meta will emerge, but a game with 350 troops should be able to get more than 10 of these viable in the end-game. The nature of the game, and dumbness of the AI, means that people will put up insta-kill or other grief defences as the only real way to passively gain any rewards from defence wins - as well as just being plain nasty …

Comments welcome - I thought (and still do) that the idea was an easy-ish one to create variety and incentivise changes

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_[View the full topic](https://community.gemsofwar.com/t/changes-to-pvp-teams/46787)._
