# Changes to Faction Events

**URL:** <https://community.gemsofwar.com/t/changes-to-faction-events/47473>\
**Category:** Official News\
**Created:** [October 19, 2018, 6:02am UTC](https://community.gemsofwar.com/t/changes-to-faction-events/47473 "2018-10-19T06:02:37Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [October 19, 2018, 10:36am UTC](https://community.gemsofwar.com/t/changes-to-faction-events/47473/10 "2018-10-19T10:36:53Z")

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> [@zubba](#):
>
> but in this way people could decide to try more rooms at higher difficult instead of reaching directly the boss.

For a Faction Event, I think there’s already enough incentive to beat as many rooms as you can before defeating the Boss, as each room gives you points. Not beating those rooms means you get fewer points using the same amount of sigils.

> [@zubba](#):
>
> But what about higher multiplier for different rooms? For example common room could be 5 X delve lvl X 1(rarity room boost), higher difficult room could have higher multiplier. 1.2 for rare, 1.5 for epic, 2 for legendary. These are just examples obviously

Something you might also want to take into account when thinking about this is the relationship between room multipliers and the chance to increase the level of your delve chest. A room that has a higher multiplier than another room of the same difficulty/rarity will also have a lower chance to increase the level of your delve chest - and vice-versa. The main examples that comes to mind here are Goblin Throne Room (x1.2 multiplier, 60% chance) and the one with the Leviathan (I forget, sorry 😝 something to do with the Deep/Depths) (x1.5 multiplier, 30%(?) chance). If you hadn’t noticed this, I can understand why you might think some of the higher rarity rooms don’t offer much as compensation for their difficulty.

> [@Cyrup](#):
>
> At a base level:
> 
> - Non-boss Rooms earn 5 x Delve Level points
> - Boss Rooms earn 20 x Delve Level points (increasing with each Boss defeated).
> 
> For example, if you are battling in a Level 30 Delve you can earn 150 Points for non-Boss Rooms or up to 600 Points for the Boss-room.

Are these base amounts that are still multiplied by your cumulative Room Multiplier, or are they independent of it (e.g. on Level 30, each non-boss room will give you 150 points regardless of your multiplier)?

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