# Changes in Guild wars?

**URL:** <https://community.gemsofwar.com/t/changes-in-guild-wars/28153>\
**Category:** Archive\
**Created:** [July 31, 2017, 8:03pm UTC](https://community.gemsofwar.com/t/changes-in-guild-wars/28153 "2017-07-31T20:03:09Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [July 31, 2017, 11:05pm UTC](https://community.gemsofwar.com/t/changes-in-guild-wars/28153/21 "2017-07-31T23:05:17Z")

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> [@Shiratori](#):
>
> Is that still the case?

If I’m guessing, I’d say there is still a cap, but it will be different than it was. I think there are going to be 5 bonuses modifying the base score, the 50% colour bonus and 4 others, with one of them being the old “still standing” bonus, probably with similar quanta. Hard to say how they’ll measure the other efficiency bonuses, but that’s probably the thing that will be subject to adjustment, though those adjustments will probably have relatively minor effects on the total score. Whatever they’re going to do, it’s going to be relatively simple given how quickly they implemented this.

For damage efficiency, it will probably something like: maximum bonus is 10%, achieved when the player does 100% of the damage inflicted during the match and 0% when the player does none. If the player and AI do equal damage during the match, the bonus is 5%. Same idea for mana efficiency. Speed, I have no idea since I don’t know how speed is being measured, or what scale they would use to measure performance. If loopers are “good fast”, then it might be “win on turn 1” for maximum bonus, with the bonus decreasing on some kind of linear or logarithmic scale for each turn that elapses. If loopers are “bad fast”, then they might do the same thing, but with each cast or player move increasing _n_ rather than the number of turns.

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**Author:** ![Thegreyorc](https://avatars.discourse-cdn.com/v4/letter/t/43a26b/32.png) [@Thegreyorc](https://community.gemsofwar.com/u/Thegreyorc)\
**Post date:** [July 31, 2017, 11:12pm UTC](https://community.gemsofwar.com/t/changes-in-guild-wars/28153/22 "2017-07-31T23:12:27Z")

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I still cannot log in on GW…

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**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [August 1, 2017, 12:23am UTC](https://community.gemsofwar.com/t/changes-in-guild-wars/28153/23 "2017-08-01T00:23:15Z")

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GW should be working now on Mobile.

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**Author:** ![beanie42](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beanie42/32/19802_2.png) [@beanie42](https://community.gemsofwar.com/u/beanie42)\
**Post date:** [August 1, 2017, 1:05am UTC](https://community.gemsofwar.com/t/changes-in-guild-wars/28153/24 "2017-08-01T01:05:13Z")

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> [@Stan](#):
>
> You’re being scored on your performance, with what is hopefully a fairly comprehensive formula. Play well and you’ll be rewarded. Play well consistently and you’ll come out on top.

That’s what they said initially about the GW bracket movement as well. But it turned out to be untrue due to various bugs, and it took far too long to find and fix due to the secrecy. My guild (Hoguns) and Unrepentant had multiple weeks where we were penalized for playing well, rather than being rewarded or coming out on top. History has already shown that a lack of transparency doesn’t work on multiple levels, while cooperation between devs and players does. Hopefully we can learn from the past, rather than repeat the same mistakes…

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [August 2, 2017, 9:09am UTC](https://community.gemsofwar.com/t/changes-in-guild-wars/28153/25 "2017-08-02T09:09:22Z")

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> [@Guild Wars, Point-Scoring for Battles, and You!](http://community.gemsofwar.com/t/guild-wars-point-scoring-for-battles-and-you/28179):
>
> Hi everyone, As promised, I wanted to give you some more insight into how Guild Wars Battles will be scored this week. I say “this week” because we will no doubt tweak the formula as we see it in action (but tweaks to the formula - unless they are obvious bug fixes - will ONLY occur between Guild Wars, NEVER mid-week) First the longest TL;DR ever: Guild Wars points depend on 4 things: Whether you win or lose (same as before) How many troops you use of the correct daily color (same as bef…

> [@beanie42](#):
>
> where we were penalized for playing well, rather than being rewarded or coming out on top.

i think my guild mate already got penalised for playing a perfect gw battle yesterday 😅

> [@beanie42](#):
>
> Hopefully we can learn from the past, rather than repeat the same mistakes…

hopefully

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