# Champion of Gaard - request for a slight adjustment

**URL:** https://community.gemsofwar.com/t/champion-of-gaard-request-for-a-slight-adjustment/56389
**Category:** Feature Requests and Game feedback
**Created:** [July 12, 2019, 7:29pm UTC](https://community.gemsofwar.com/t/champion-of-gaard-request-for-a-slight-adjustment/56389 "2019-07-12T19:29:18Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)
#### Post date: [July 12, 2019, 7:29pm UTC](https://community.gemsofwar.com/t/champion-of-gaard-request-for-a-slight-adjustment/56389/1 "2019-07-12T19:29:18Z")

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Champion of Gaard is a Mythic troop that could have been a bit better than it is right now.

I am not questioning the traits. I would leave them as they are.

However, the main ability of Champion of Gaard should be tweaked a bit to make it more viable.

Original description: Mythic Defence  
Gain 5\* Armor, if there’s 13 or more Skulls, give double the Armor.  
Then create a mix of 22 Blue and Red Gems.

Option 1: (optional)  
Suggested description: Mythic Defence  
Gain 5\* Armor. If there are 13 or more Skulls, double the Armor gain.  
Bless all Allies, then create a mix of 22 Blue and Red Gems.

Option 2: (recommended)  
Suggested description: Mythic Defence  
Gain 5\* Armor and the Cleanse effect. If there are 13 or more Skulls, double the Armor gain.  
Bless all Allies other than myself, then create a mix of 22 Blue and Red Gems.

Champion of Gaard:

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/1/41a90ecbd57d45604854531d30836e5f77e0a84f.jpeg)

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### Author: ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)
#### Post date: [July 12, 2019, 8:37pm UTC](https://community.gemsofwar.com/t/champion-of-gaard-request-for-a-slight-adjustment/56389/2 "2019-07-12T20:37:09Z")

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> [@Koromac](#):
>
> Suggested description: Mythic Defence  
> Gain 5\* Armor and the Bless effect, if there’s 13 or more Skulls, give double the Armor and Bless all of your Allies. Then create a mix of 22 Blue and Red Gems.

I’d imagine part of the gimmick of Champion of Gaard is that its Mythic Defense can still be broken when stunned. So giving the troop self-bless would take most of its weaknesses away. I’d probably make it cleanse itself instead.

Bless all other allies would make it have a unique niche (for now) and would be a welcomed addition.

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### Author: ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)
#### Post date: [July 12, 2019, 9:00pm UTC](https://community.gemsofwar.com/t/champion-of-gaard-request-for-a-slight-adjustment/56389/3 "2019-07-12T21:00:54Z")

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That’s another way of putting it, and I think you may be right.  
It’s not that my suggestion is wrong or worse, but yours is a bit more challenging, while still providing a good buff to be effective on other troops against the enemy.

Your proposal:  
Gain 5\* Armor and the Cleanse effect. If there are 13 or more Skulls, double the Armor gain.  
Bless all Allies other than myself, then create a mix of 22 Blue and Red Gems.

I have made some minor changes to the description to reflect this more clearly.
