# Cedric medal… are you crazy?

**URL:** https://community.gemsofwar.com/t/cedric-medal-are-you-crazy/58639
**Category:** Feature Requests and Game feedback
**Created:** [October 18, 2019, 4:59pm UTC](https://community.gemsofwar.com/t/cedric-medal-are-you-crazy/58639 "2019-10-18T16:59:30Z")
**Posts on this page:** 1
**Showing post:** 60

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### Author: ![PGSundling](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/pgsundling/32/39480_2.png) [@PGSundling](https://community.gemsofwar.com/u/PGSundling)
#### Post date: [October 21, 2019, 7:41am UTC](https://community.gemsofwar.com/t/cedric-medal-are-you-crazy/58639/60 "2019-10-21T07:41:11Z")

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Given how quick they made the change, maybe I should rename my explore post to “3 clicks…Are you crazy?” to get more reaction. However, the vote on that is 100% for making the change.

> [@Please streamline the UI for the new explore (vote and add suggestions)](https://community.gemsofwar.com/t/please-streamline-the-ui-for-the-new-explore-vote-and-add-suggestions/58705):
>
> There are two workflow cases. Change the difficulty and then start the explore run. Keep the same difficulty and start the explore run. Once players figure out what level works the best for them, most will stay at the same difficulty. Yet players are penalized by two needless clicks. With a simple change to the UI, both use cases can be accommodated without extra clicks. Current UI Click 1 (both use cases) Click 2 (both use cases) [IMG\_6618] Click 3 (both use cases)

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_[View the full topic](https://community.gemsofwar.com/t/cedric-medal-are-you-crazy/58639)._
