# Burn and Freeze and Entangled Revision

**URL:** <https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027>\
**Category:** Feature Requests and Game feedback\
**Created:** [October 19, 2016, 3:15pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027 "2016-10-19T15:15:12Z")\
**Posts on this page:** 19\
**Page:** 1

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**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [October 19, 2016, 3:15pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/1 "2016-10-19T15:15:13Z")

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As per logic, when a frozen troop is burned, it should remove freeze. This is because, in reality, the flames would melt the ice, allowing you to move freely again, but still seeing that you feel the effects of immolation. Likewise, if a troop is on fire, they should have immunity from freeze. Maybe a new status effect called “Cryostasis” should be implemented as a gel of Freeze and Burn; immobilizing troops after 4+ moves, but also dealing 5 damage over time per turn since it is a deep freeze (or an ice burn (OR a freezer burn)).

I would also like to see burn revert the confines of entangle, since the fire would disintegrate the vines.

## **/s**

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**Author:** ![Zuboki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zuboki/32/28558_2.png) [@Zuboki](https://community.gemsofwar.com/u/Zuboki)\
**Post date:** [October 19, 2016, 3:52pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/2 "2016-10-19T15:52:06Z")

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This is troublingly pointless.

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**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [October 19, 2016, 3:55pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/3 "2016-10-19T15:55:07Z")

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Well, in the grand scheme, isn’t everything pointless? I find your pointless troubles troubling.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [October 19, 2016, 4:18pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/4 "2016-10-19T16:18:17Z")

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If we start applying logic to everything then everything in this game goes down in flames.

On a serious note, I’d like the status effects to work properly before tweaking them.

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**Author:** ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)\
**Post date:** [October 19, 2016, 4:18pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/5 "2016-10-19T16:18:46Z")

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Damn, less chat, more memes!

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**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [October 19, 2016, 4:34pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/6 "2016-10-19T16:34:00Z")

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![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/d/d8e2a01eecdb40b433da6f73695d55ab9407c18c.jpg)

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**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [October 19, 2016, 4:34pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/7 "2016-10-19T16:34:26Z")

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Anyways, the “/s” at the end of the post is meant to signify that this is satire/sarcasm…

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [October 19, 2016, 5:33pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/8 "2016-10-19T17:33:38Z")

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> [@Phaethon](#):
>
> Anyways, the “/s” at the end of the post is meant to signify that this is satire/sarcasm…

I frequent Reddit, well aware of what /s means

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**Author:** ![Kharybdys](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kharybdys/32/2023_2.png) [@Kharybdys](https://community.gemsofwar.com/u/Kharybdys)\
**Post date:** [October 19, 2016, 5:43pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/9 "2016-10-19T17:43:42Z")

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Well I don’t, so the explanation of /s is appreciated

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**Author:** ![VegaDark541](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vegadark541/32/7875_2.png) [@VegaDark541](https://community.gemsofwar.com/u/VegaDark541)\
**Post date:** [October 19, 2016, 5:51pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/10 "2016-10-19T17:51:22Z")

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No wonder we can always count on you for our dank meme fix!

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**Author:** ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)\
**Post date:** [October 19, 2016, 6:03pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/11 "2016-10-19T18:03:51Z")

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I ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/0/0178b04ae46ae343d2b165de4ee9c9abd732a8af.gif)

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [October 19, 2016, 7:44pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/12 "2016-10-19T19:44:51Z")

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> [@VegaDark541](#):
>
> No wonder we can always count on you for our dank meme fix!

I get very little from Reddit, most of my stuff I can make myself with a meme generator

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [October 20, 2016, 12:06pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/13 "2016-10-20T12:06:06Z")

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if ever such mechanic to add then id prefer burn/freeze to replace each other as of - when getting burned remove freeze, when gettign frozen remove burn.  
and then while at it could try to balance out more of pairs of debuffs  
but that kind of thing is not necesary now as we rarely get too many debuffs stacked at once  
id see this idea get revised after we got some new meta troop that would mass debuff with a variety of random debuffs somehow.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [October 20, 2016, 1:46pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/14 "2016-10-20T13:46:39Z")

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This would passively debuff some troops. I can not remember the name of the troop that can add 5ish debuffs to an enemy.

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**Author:** ![Zuboki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zuboki/32/28558_2.png) [@Zuboki](https://community.gemsofwar.com/u/Zuboki)\
**Post date:** [October 20, 2016, 2:22pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/15 "2016-10-20T14:22:45Z")

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> [@Annaerith](#):
>
> some new meta troop that would mass debuff with a variety of random debuffs somehow.

Dragonette says hi.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [October 20, 2016, 3:12pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/16 "2016-10-20T15:12:48Z")

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dragonette is no meta, if it was aeo + random 1-5 status effect then it would be something around the meta i ment

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**Author:** ![Whiskeyjack](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/whiskeyjack/32/65850_2.png) [@Whiskeyjack](https://community.gemsofwar.com/u/Whiskeyjack)\
**Post date:** [October 20, 2016, 4:04pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/17 "2016-10-20T16:04:37Z")

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I’d like to see frozen changed. Currently, if you have say two purple troops and one of them is frozen, you don’t get an extra turn. How about you get an extra turn if you have an unfrozen troop of that colour? Or, as a compromise, you get an extra turn if there is a non-frozen troop of that colour above the frozen one?

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [October 20, 2016, 4:18pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/18 "2016-10-20T16:18:42Z")

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concerning non-skull gem matches - id like to get frozen proc only when mana goes to the frozen troop, and if it goes to not-frozen troops only then dont loose the turn!

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**Author:** ![Whiskeyjack](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/whiskeyjack/32/65850_2.png) [@Whiskeyjack](https://community.gemsofwar.com/u/Whiskeyjack)\
**Post date:** [October 20, 2016, 4:26pm UTC](https://community.gemsofwar.com/t/burn-and-freeze-and-entangled-revision/14027/19 "2016-10-20T16:26:46Z")

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That works too!
