# Bullserker Spell Bug \[NOT TECHNICALLY A BUG\]

**URL:** https://community.gemsofwar.com/t/bullserker-spell-bug-not-technically-a-bug/67735
**Category:** Bug Reports
**Created:** [December 19, 2020, 11:24pm UTC](https://community.gemsofwar.com/t/bullserker-spell-bug-not-technically-a-bug/67735 "2020-12-19T23:24:12Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [December 20, 2020, 1:01am UTC](https://community.gemsofwar.com/t/bullserker-spell-bug-not-technically-a-bug/67735/3 "2020-12-20T01:01:34Z")

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Agreed, since this has been reported before (as mentioned), so not surprising that another person has been confused:

> [@\[Not a Bug\] Bullserker hitting below apparent minimum damage](https://community.gemsofwar.com/t/not-a-bug-bullserker-hitting-below-apparent-minimum-damage/59285/1):
>
> **Platform, device version and operating system:**  
> PC
> 
> **Screenshot or image:**
> 
> **What you were expecting to happen, and what actually happened:**  
> Damage was expected to be between 88 and 106. Actual damage was 56 in the captured footage.
> 
> **How often does this happen? When did it begin happening?**  
> Happens consistently during testing in pvp though it doesnt always hit below minimum. Estimated 1/2-1/3 of the time. Began at release.
> 
> **Steps to make it happen again**  
> Cast in pvp or explore.

There was a response:

> [@\[Not a Bug\] Bullserker hitting below apparent minimum damage](https://community.gemsofwar.com/t/not-a-bug-bullserker-hitting-below-apparent-minimum-damage/59285/8):
>
> Hey,
> 
> This is not actually a bug, it’s a part of random damage. Random Damage will deal damage from a range, the lower number is equal to half of the spell damage (the higher number is the normal spell damage amount). This also applies to any boosts that affect the spell.
> 
> eg. I have a Bullserker with 27 Magic. If his spell was a normal damage, it would deal 3 base damage + 27 Magic = 30 spell damage. However with random damage it is displayed as 15 - 30 damage.
> 
> This happens because random damage will take half the normal damage as the lower half of the range, while the normal damage is the top half of the range.
> 
> When random damage is boosted, the same thing occurs. My Bullseker’s boost is +52, this means the normal damage would be 82, making the damage range on the random damage to be 41 - 82 damage. (as the lower part of the dmg range is halved).

Maybe ‘Random Damage’ needs its own tool-tip, taking into account boosted damage, or Help Centre entry (as part of article incl. True Damage, etc.)?

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