# Bullserker Spell Bug \[NOT TECHNICALLY A BUG\]

**URL:** https://community.gemsofwar.com/t/bullserker-spell-bug-not-technically-a-bug/67735
**Category:** Bug Reports
**Created:** [December 19, 2020, 11:24pm UTC](https://community.gemsofwar.com/t/bullserker-spell-bug-not-technically-a-bug/67735 "2020-12-19T23:24:12Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![HenriquePadula](https://avatars.discourse-cdn.com/v4/letter/h/5fc32e/32.png) [@HenriquePadula](https://community.gemsofwar.com/u/HenriquePadula)
#### Post date: [December 19, 2020, 11:24pm UTC](https://community.gemsofwar.com/t/bullserker-spell-bug-not-technically-a-bug/67735/1 "2020-12-19T23:24:12Z")

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**Platform, device version and operating system:**  
Playstation 4

**Screenshot or image:**

 ![1608419756690-1069105778](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/0/30fbdeefa8848c78a5c42b5b0e409bb125958ce4.jpeg)  
 ![Screenshot_20201219-201913](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/c/ecac82383c57abb28183e423a3cef8d721ef7196.jpeg)

**What you were expecting to happen, and what actually happened:**  
The damage of Bullserker spell is less than what should be. In an example, it should deal 16-33 boosted with +133, so total of 149-166 damage, but it did only 117 damage (enemies don’t have ability to receive less spell damage).

**How often does this happen? When did it begin happening?**  
Every time in every game mode.

**Steps to make it happen again**  
Just use the spell.

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### Author: ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)
#### Post date: [December 20, 2020, 12:36am UTC](https://community.gemsofwar.com/t/bullserker-spell-bug-not-technically-a-bug/67735/2 "2020-12-20T00:36:08Z")

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Conveyance issue. The spell’s damage is actually a range that can be represented [magic + 3 + Boost Ratio] \* (0.5~1.0), but the text makes it seem like it is [magic + 3] \* (0.5~1.0) + Boost Ratio. There are posts on other similar bug reports that this is how the spell is intended to work, so this will likely just get marked as [Not a Bug], possibly without even a reply.

Slightly off topic, but it still disappoints me every time that they don’t have some kind of flag or list for these ongoing conveyance issues that _are_ a problem and keep popping up, as [Not a Bug] strongly implies that no action will be taken to resolve an issue even though _something_ is definitely not right, even if that thing is not directly related to coding. Here, I think that it would be exceptionally rare for a player to be able to intuit **that** text as representing what the spell actually does and is supposed to do before using the spell. After repeated uses, some will realize after the fact that it _actually_ works according to the first formula, a large chunk aren’t even paying attention or don’t care, but a not-insignificant portion of the rest are left with the belief that the spell is broken but only a silver of those are even willing to make a bug report. And I’d be willing to be that tiny silver shrinks with each [Not a Bug] slapped on a valid _complaint_, leading more and more people to the assumption that the game is a lot more “buggy” or “broken” than it actually is.

Please find a way to categorize/record these in such a way that the playerbase can know that they are “on the radar”. We _know_ they are “low priority”, but conveyance issues are issues too, even when the underlying gameplay is “working as intended”.

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [December 20, 2020, 1:01am UTC](https://community.gemsofwar.com/t/bullserker-spell-bug-not-technically-a-bug/67735/3 "2020-12-20T01:01:34Z")

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Agreed, since this has been reported before (as mentioned), so not surprising that another person has been confused:

> [@\[Not a Bug\] Bullserker hitting below apparent minimum damage](https://community.gemsofwar.com/t/not-a-bug-bullserker-hitting-below-apparent-minimum-damage/59285/1):
>
> **Platform, device version and operating system:**  
> PC
> 
> **Screenshot or image:**
> 
> **What you were expecting to happen, and what actually happened:**  
> Damage was expected to be between 88 and 106. Actual damage was 56 in the captured footage.
> 
> **How often does this happen? When did it begin happening?**  
> Happens consistently during testing in pvp though it doesnt always hit below minimum. Estimated 1/2-1/3 of the time. Began at release.
> 
> **Steps to make it happen again**  
> Cast in pvp or explore.

There was a response:

> [@\[Not a Bug\] Bullserker hitting below apparent minimum damage](https://community.gemsofwar.com/t/not-a-bug-bullserker-hitting-below-apparent-minimum-damage/59285/8):
>
> Hey,
> 
> This is not actually a bug, it’s a part of random damage. Random Damage will deal damage from a range, the lower number is equal to half of the spell damage (the higher number is the normal spell damage amount). This also applies to any boosts that affect the spell.
> 
> eg. I have a Bullserker with 27 Magic. If his spell was a normal damage, it would deal 3 base damage + 27 Magic = 30 spell damage. However with random damage it is displayed as 15 - 30 damage.
> 
> This happens because random damage will take half the normal damage as the lower half of the range, while the normal damage is the top half of the range.
> 
> When random damage is boosted, the same thing occurs. My Bullseker’s boost is +52, this means the normal damage would be 82, making the damage range on the random damage to be 41 - 82 damage. (as the lower part of the dmg range is halved).

Maybe ‘Random Damage’ needs its own tool-tip, taking into account boosted damage, or Help Centre entry (as part of article incl. True Damage, etc.)?

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### Author: ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)
#### Post date: [December 20, 2020, 3:50am UTC](https://community.gemsofwar.com/t/bullserker-spell-bug-not-technically-a-bug/67735/4 "2020-12-20T03:50:01Z")

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> [@Jonathan](#):
>
> Maybe ‘Random Damage’ needs its own tool-tip, taking into account boosted damage, or Help Centre entry (as part of article incl. True Damage, etc.)

Or just get rid of it completely. 🙂

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### Author: ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)
#### Post date: [December 22, 2020, 11:46pm UTC](https://community.gemsofwar.com/t/bullserker-spell-bug-not-technically-a-bug/67735/5 "2020-12-22T23:46:47Z")

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As you know, this isn’t technically a bug, but I have passed the feedback on.
