# Buffs to legendary troops

**URL:** <https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 16, 2016, 7:28am UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473 "2016-06-16T07:28:30Z")\
**Posts on this page:** 15\
**Page:** 3

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [June 19, 2016, 8:15pm UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/41 "2016-06-19T20:15:19Z")

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You implied it by saying “you people” which removes you from the group, meaning that you implied that you did. This makes you sound condescending in chat where you have to be careful what you write or else you come off a different way than you intended.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 19, 2016, 8:22pm UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/42 "2016-06-19T20:22:12Z")

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I think it’s pretty clear by now that I don’t care how I am perceived. I say what comes to mind, controversial or applauded.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [June 19, 2016, 8:24pm UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/43 "2016-06-19T20:24:06Z")

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Either way this is off topic, now for buffs to legendaries, was the legendary trait not good enough? Then again i look at goblin king and think yep he needs a buff.

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**Author:** ![Koolbiird](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koolbiird/32/5099_2.png) [@Koolbiird](https://community.gemsofwar.com/u/Koolbiird)\
**Post date:** [June 19, 2016, 8:49pm UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/44 "2016-06-19T20:49:18Z")

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> [@Jainus](#):
>
> @lyya still waiting for your elucidating input…

I second this! I would love to know what @Lyya 's idyllic mind has for us.😌

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 20, 2016, 12:17am UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/45 "2016-06-20T00:17:40Z")

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(Can’t tell if sarcasm…)

@Jainus, you’ve put a lot of thought into this, and generally I agree with the spirit of most of these changes. Of course, the exact numbers would need to be playtested, but the playstyle changes sound promising.

A few direct points of feedback follow (mobile again, and quoting replies is a major pain :P).

> [@Jainus](#):
>
> Abhorath  
> Spell: also gain +5 Life, boosted by 1xgreen gems removed on board. If 10+ brown gems were removed, gain an extra turn.Traits: Arcane is useless on him, replace with Regeneration. Third trait is rubbish: replace with Growing Threat: gain +1 to all skill stats when an ally casts a spell.

The extra turn feels like too much to me. I think the +Life would be a good insulation against a bad drop, but Abhorath shouldn’t be a “sure thing” since he has the potential to grow very deadly very fast. I agree with the other changes.

> [@Jainus](#):
>
> Gar’Nok  
> Spell: Remove the damage to allies as irrelevant. Summon the Orc before giving the Attack buff. 50% chance to create 7 skulls on the board. 50% chance to gain an extra turn.Traits: Replace Armoured with Marauder Bond. Rework Orclord (as it currently achieves nothing) to: increase all skull attack damage dealt by allies by 20% if I am in the last position.

Are those 50% chances either/or, or independent rolls? I’m not sure skull spawning is actually a buff (in those numbers) as Black Beast often hands a loaded board over.

> [@Jainus](#):
>
> Gloom LeafSpell: remove stealing Attack, and steal flat 5 Armour per enemy, instead gain Attack and Life scaling with magic and purple gems in play (2:1).Traits: rework Thorns to reduce attack damage suffered by 50%, and to reflect the 50% cancelled back at the attacker (i.e. it has Stoneskin built-in as well as its current effect).

I really like this one. I feel like Gloom Leaf should be a thorny tank. Right now he’s just thorny.

> [@Jainus](#):
>
> Keeper Of Souls  
> Spell: listening to the above, I think we add: gain +Magic souls.Traits: rework Soul Legion as 25% chance to summon a random Undead troop (any from the list) when an ally dies.

What about boosting souls gained by number of converted gems instead?

I don’t like summon-on-ally-death as a mechanic. How about: “At the start of my turn, convert two random gems to skulls?”

> [@Jainus](#):
>
> Sheggra  
> Spell: leave as is.Traits: just don’t work… Replace Aflame with Fireproof (and make it first trait before Huge). Replace third trait with Heat Sink gain +2 mana whenever the enemy matches red gems.

I think this could quickly get out of hand. Maybe: “At the start of my turn, if there are 8 or more red gems on the board, gain 3 mana?” (Tweaking numbers as appropriate)

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**Author:** ![DemonicDraco](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/demonicdraco/32/2034_2.png) [@DemonicDraco](https://community.gemsofwar.com/u/DemonicDraco)\
**Post date:** [June 20, 2016, 12:22am UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/46 "2016-06-20T00:22:22Z")

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would be nice to see some of the bottom tier legendaries buffed… not sure about the actual changes though… and KoS’s spell doesn’t need a buff…

I’d like to see behemoth’s damage be boosted by his healh so he gets stronger as he gain hp so the opposite of Hydra.

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**Author:** ![Personette](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/personette/32/3845_2.png) [@Personette](https://community.gemsofwar.com/u/Personette)\
**Post date:** [June 20, 2016, 12:30am UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/47 "2016-06-20T00:30:05Z")

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These are both really nifty ideas.

> [@Lyya](#):
>
> I don’t like summon-on-ally-death as a mechanic. How about: “At the start of my turn, convert two random gems to skulls?”

> [@DemonicDraco](#):
>
> I’d like to see behemoth’s damage be boosted by his healh so he gets stronger as he gain hp so the opposite of Hydra.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [June 20, 2016, 2:38am UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/48 "2016-06-20T02:38:58Z")

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Really like reading all the ideas and feeling the love for the legendary troops you guys want to get buffed even though some of these ideas would probably make for absurdly powerful troops, but that is still preferable to them being too weak to be used at all, so keep it up!

Just one thing, please for all that is holy don’t get The Silent One buffed.  
I don’t care if he is too weak, balanced, or whatever, he is annoyance incarnate, a terrible troop concept.  
I’d rather have a Maw devour one of my troops while my whole team is frozen, than a The Silent One getting off his spell. Nothing sucks the fun out of the game anymore than pushing around gems without it actually doing anything for several turns.  
No, i don’t need lectures on how to counter him, i don’t think he is too powerful, he is just a fun killing machine, the whole concept of a mass silence is terrible for this game, so i am happy with him being underused as he currently is and would like it to stay that way. Thanks.

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**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [June 20, 2016, 4:07am UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/49 "2016-06-20T04:07:47Z")

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> [@Jainus](#):
>
> **Kerberos**  
> Spell: remove all gems of the target enemy’s colour to boost both the damage and the devour chance (adjust base level damage and chance accordingly). Also change his colours to Red/Brown or Red/Purple.  
> Traits: replace Pyromania with _almost anything_ I’d suggest Daemon Bond, or Jinx, or Fire Spirit. Then rework _Gate Guardian_ as, if any enemy troop is summoned by an effect, immediately Devour it. That’ll learn 'em.

Just had a mental picture of someone having Infernal King’s immortal fire 4 times in a row… _nom nom nom_

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**Author:** ![Azbra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/azbra/32/23589_2.png) [@Azbra](https://community.gemsofwar.com/u/Azbra)\
**Post date:** [June 20, 2016, 5:12am UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/50 "2016-06-20T05:12:23Z")

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> [@Gouki](#):
>
> Just one thing, please for all that is holy don’t get The Silent One buffed.

Completely agreed. This slows down the game so much it is dead boring. Or let silence make us unable to cast but still accumulate mana.

Lots of good ideas and I completely agree with the concept of creating more troop variety, but indeed it would be nice to have an official weekly “Buff this troop suggestion” thread. Would make things a bit easier to follow

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**Author:** ![Personette](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/personette/32/3845_2.png) [@Personette](https://community.gemsofwar.com/u/Personette)\
**Post date:** [June 20, 2016, 5:23am UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/51 "2016-06-20T05:23:59Z")

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> [@Azbra](#):
>
> This slows down the game so much it is dead boring. Or let silence make us unable to cast but still accumulate mana.

Which sounds like a good idea when thinking of The Silent One but the problem with silence, IN GENERAL, is that it’s too _weak_. Silence doesn’t last very long; it usually falls off in 2-3 turns, something like that? All you get from it, offensively speaking, is a short breather. Letting troops continue to gain mana while silenced would make a weak condition even weaker.

I’m not surprised that Silence hasn’t become a really common trait/ability though. The above posters are right; it’s super frustrating to experience, even though it’s pretty much never worth USING.

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**Author:** ![Azbra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/azbra/32/23589_2.png) [@Azbra](https://community.gemsofwar.com/u/Azbra)\
**Post date:** [June 20, 2016, 5:40am UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/52 "2016-06-20T05:40:28Z")

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> [@Personette](#):
>
> it usually falls off in 2-3 turns

The other 2 troops using silence is more an added bonus to the dmg they do, so not sure it is a big deal. But I am ok with the status quo and leaving silent one as it is now.

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**Author:** ![Personette](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/personette/32/3845_2.png) [@Personette](https://community.gemsofwar.com/u/Personette)\
**Post date:** [June 20, 2016, 5:43am UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/53 "2016-06-20T05:43:30Z")

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I once got into an arena match where it got down to like, my last card and a pride hunter & the pride hunter was almost dead… but it just blasted me over and over again until I died & I thought, “Wow, under the right conditions, that spell is a _killer_.”

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**Author:** ![Brakkish](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/brakkish/32/24058_2.png) [@Brakkish](https://community.gemsofwar.com/u/Brakkish)\
**Post date:** [June 23, 2016, 3:23pm UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/54 "2016-06-23T15:23:07Z")

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> [@Jainus](#):
>
> OrionSpell: remove randomness of damage, and the magic stat gain. Instead set damage to good level (say 80% of its current range), and add double damage if enemy under Hunter’s Mark, then apply Hunter’s Mark.Traits: change True Shot to 50% chance to ignore Armour when dealing any damage.

So far this week, I’ve been playing with an Orion team on offense (Orion, Bone Dragon, Emperina, Sunweaver) and the results have been surprisingly strong, even against the top defenses. True Shot and Hunter’s Mark are a potent combo. If I was going to change anything about him, it would be to slightly lower his spell cost to get Hunter’s Mark up a bit more quickly.

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**Author:** ![efh313](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/efh313/32/34349_2.png) [@efh313](https://community.gemsofwar.com/u/efh313)\
**Post date:** [June 24, 2016, 3:54pm UTC](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/55 "2016-06-24T15:54:55Z")

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I live my KoS team and it’s consistent. But I feel the only thing he needs is a change to his second trait, right now it offers only 12 life, since the 4th kill ends he match. A troop with big will add far more life than that over a game.

I like the spirit of the trait but maybe increase from 4 to 8 or change to gain life equal to skulls matched at rate of 4:1???

[Previous page](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473.md?page=2)
