# Boss encounters in Explore

**URL:** <https://community.gemsofwar.com/t/boss-encounters-in-explore/34945>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 15, 2018, 2:15am UTC](https://community.gemsofwar.com/t/boss-encounters-in-explore/34945 "2018-01-15T02:15:31Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Sheba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sheba/32/45190_2.png) [@Sheba](https://community.gemsofwar.com/u/Sheba)\
**Post date:** [January 15, 2018, 2:10pm UTC](https://community.gemsofwar.com/t/boss-encounters-in-explore/34945/12 "2018-01-15T14:10:10Z")

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Yeah, he’s just a normal enemy there, apparently because he was in the questline (I don’t even remember and I’m normally good with the lore).

If the number would be really small, I would not be opposed to the idea. I just am not sure how I feel about diamonds. Don’t get me wrong - my RNG luck with mythics does not exist, I am in constant need of diamonds as well and I only have one third of the available mythics. But I like the concept of the soulforge basically being (almost) equal to everyone. Sure, you can cash for a few diamonds more and lowlevel players cannot do all dungeon bosses (but also not explore-farm well), but all-around, the soulforge is something where players stand on equal ground starting midlevel. I don’t really want something that is as non-RNG-based as soulforge crafting tainted by RNG.  
So I would honestly like colored gemstone drops more than diamond drops.

Troop drops:  
I just went looking for the thread I remembered and found out that it was actually a different mechanic that had been suggested (small chance of recieving a card from the enemy deck as a trait on some troops).  
[https://community.gemsofwar.com/t/garbage-irrelevant-post-please-delete/33633?u=sheba](https://community.gemsofwar.com/t/garbage-irrelevant-post-please-delete/33633)  
If your idea is restricted to commons and rares, I’m more for the idea. I am just not for the idea of making mythics or even legendaries farmable, no matter how small the chances.

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