# Bone Dragon Gets a BUFF?

**URL:** https://community.gemsofwar.com/t/bone-dragon-gets-a-buff/15446
**Category:** Gameplay Chat (PC/Mobile)
**Created:** [November 18, 2016, 1:05am UTC](https://community.gemsofwar.com/t/bone-dragon-gets-a-buff/15446 "2016-11-18T01:05:26Z")
**Posts on this page:** 1
**Showing post:** 66

<div class="post-metadata">

### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [November 18, 2016, 9:37pm UTC](https://community.gemsofwar.com/t/bone-dragon-gets-a-buff/15446/66 "2016-11-18T21:37:46Z")

</div>

Would that really be the fix, though? I agree that Skull calculations sort of throw up their hands when the board gets full and go, "Okay I don’t know anymore but basically _this one dies,"_ but the justification for Sheggra’s nerf so long ago now was as follows:

> [@Spring has Sprung](https://community.gemsofwar.com/t/spring-has-sprung/5696/1):
>
> The last of the Magic-based gem spammers, we thought that we might be able to leave Sheggra alone. Sadly, no. We would like casting Lava Strike to be all about picking the right time, and it had really gotten to the point where EVERY time was the right time. To compensate, we’ve reduced her spell cost a little.

The bit about “EVERY time was the right time” rings true for Bone Dragon today in endgame play (and Sheggra’s nerf was about endgame play, the scaling with Magic was no problem for leveling). There’s no strategy to his spell – you use it as soon as you can, the only thing to be “careful” about is if the enemy has already been stripped of armor.

---

_[View the full topic](https://community.gemsofwar.com/t/bone-dragon-gets-a-buff/15446)._
