# Bishop to King 4

**URL:** <https://community.gemsofwar.com/t/bishop-to-king-4/24498>\
**Category:** Official News\
**Created:** [May 21, 2017, 11:00pm UTC](https://community.gemsofwar.com/t/bishop-to-king-4/24498 "2017-05-21T23:00:18Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![PGSundling](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/pgsundling/32/39480_2.png) [@PGSundling](https://community.gemsofwar.com/u/PGSundling)\
**Post date:** [May 21, 2017, 11:51pm UTC](https://community.gemsofwar.com/t/bishop-to-king-4/24498/14 "2017-05-21T23:51:18Z")

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> [@Another joyless GW day ruined in battle #1](https://community.gemsofwar.com/t/another-joyless-gw-day-ruined-in-battle-1/24283/84):
>
> think the progressing points system is OK, but needs a lower rate of progression.
> 
> From  
> 50, 100, 200, 400, 750 points.
> 
> To something more like  
> 100, 200, 300, 400, 500
> 
> That seems like a better progression to me. The battles are still escalating, but it’s not the end of the world if you lose a fight. You just lose 500 plus modifiers.

To anyone who thinks the devs don’t listen, this is proof they do. They just implemented this suggested this week. Woohoo! That’s going to help with the all or nothing nature making a loss so rage inducing, since the second to last battle is only worth a little less than the last battle you lose.

My defense team has 2 famines, but this nerf seems fair to me. I’ve also seen community suggestions for 22 mana, so another example of the devs listening.

None Of The Above  
Unrepentant

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