# Battle Crashers - Amusing Side Effect

**URL:** <https://community.gemsofwar.com/t/battle-crashers-amusing-side-effect/60237>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [December 23, 2019, 9:28am UTC](https://community.gemsofwar.com/t/battle-crashers-amusing-side-effect/60237 "2019-12-23T09:28:21Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![Angels](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/angels/32/57909_2.png) [@Angels](https://community.gemsofwar.com/u/Angels)\
**Post date:** [December 23, 2019, 9:28am UTC](https://community.gemsofwar.com/t/battle-crashers-amusing-side-effect/60237/1 "2019-12-23T09:28:21Z")

</div>

I’m doing some PVP and Ragnagord crashes in on the party replacing the first troop I’m fighting.

No big deal, he’s been doing it all arvo.

I’m using a thief team with the 7% assassinate last enemy talent when an enemy dies.

So guess what happened to the last enemy of the opposing team.

I checked the combat log (the gear icon) to see what happened and sure enough, I had registered two kills and generated two souls.

Nice work Ragnagord. 😁

However, not sure if that’s the intended behaviour or not. So thought I would mention it. Definitely amusing though.

---

<div class="post-metadata">

**Author:** ![ZettaComposer](https://avatars.discourse-cdn.com/v4/letter/z/34f0e0/32.png) [@ZettaComposer](https://community.gemsofwar.com/u/ZettaComposer)\
**Post date:** [December 23, 2019, 11:42am UTC](https://community.gemsofwar.com/t/battle-crashers-amusing-side-effect/60237/2 "2019-12-23T11:42:12Z")

</div>

When a battlecrasher replaces a troop at the beginning of a battle it technically counts as one of the enemies being killed, and any traits or talents that apply “upon enemy death” will activate. I think this has been going on since the beginning and is intentional (i.e. it’s a feature, not a bug).

---

<div class="post-metadata">

**Author:** ![noob](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/noob/32/54823_2.png) [@noob](https://community.gemsofwar.com/u/noob)\
**Post date:** [December 23, 2019, 11:51am UTC](https://community.gemsofwar.com/t/battle-crashers-amusing-side-effect/60237/3 "2019-12-23T11:51:09Z")

</div>

Gnome and valraven dont kill the troop they replace tho, only battlecrasher does

---

<div class="post-metadata">

**Author:** ![ZettaComposer](https://avatars.discourse-cdn.com/v4/letter/z/34f0e0/32.png) [@ZettaComposer](https://community.gemsofwar.com/u/ZettaComposer)\
**Post date:** [December 23, 2019, 12:39pm UTC](https://community.gemsofwar.com/t/battle-crashers-amusing-side-effect/60237/4 "2019-12-23T12:39:05Z")

</div>

My mistake, thanks. I’ve corrected my post.

---

<div class="post-metadata">

**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [December 23, 2019, 1:48pm UTC](https://community.gemsofwar.com/t/battle-crashers-amusing-side-effect/60237/5 "2019-12-23T13:48:43Z")

</div>

Side effect of the side effect: during battle crasher events, 4x Lust teams can trigger three times. So you can totally ruin somebody’s PVP day with a joke team, killing one or two troops before they get a turn. (This isn’t the reason I stopped PVPing—it’s antagonistic, but not in the same way as Life and Death Orbweavers.)
