# Balance shoutout

**URL:** <https://community.gemsofwar.com/t/balance-shoutout/29742>\
**Category:** Feature Requests and Game feedback\
**Created:** [September 4, 2017, 2:05pm UTC](https://community.gemsofwar.com/t/balance-shoutout/29742 "2017-09-04T14:05:43Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [September 6, 2017, 12:57am UTC](https://community.gemsofwar.com/t/balance-shoutout/29742/11 "2017-09-06T00:57:13Z")

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I posted that in another thread about Fizzbang:

> [@Going solo with the princess](http://community.gemsofwar.com/t/going-solo-with-the-princess/29857/13):
>
> Both are not enough… Like Wisp (and I’m surprised that nobody complain about this troop), the issue is that both troops have 3 effects: one should be removed. For this troop, one can remove: explode: it seems to be the originality of this troop so keep it. Or nerf one more time explode mechanic to 70% mana to 50% mana so Ragna will get less effficienty too. buff: not enough to stop the looping/mana filling issues… extra turn: common denominator with Wisp so I will go for that. Either remove …

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_[View the full topic](https://community.gemsofwar.com/t/balance-shoutout/29742)._
