# Badger, Badger, Badger

**URL:** <https://community.gemsofwar.com/t/badger-badger-badger/82903>\
**Category:** Official News\
**Created:** [January 14, 2024, 11:00pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903 "2024-01-14T23:00:10Z")\
**Posts on this page:** 1\
**Showing post:** 83

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [January 15, 2024, 8:41pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/83 "2024-01-15T20:41:16Z")

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> [@Kelana](#):
>
> This could have been easily solved by changing those troops’ mechanics in PVP only and leaving PVE alone.

Maybe, but I don’t see a good way of implementing that. There are not many traits whose in-battle mechanics differ explicitly between game modes, and they’re mostly just minor stat buffs.

> [@Shaylynn](#):
>
> This proves that you don’t test your own game or know your own game 😱😂

Kafka did in fact respond to this type of argument earlier in other threads (added emphasis mine):

> [@Punishing Journey nerf incoming](https://community.gemsofwar.com/t/punishing-journey-nerf-incoming/82835/56):
>
> Alternative theory, just to share a different perspective - they may have considered it at the time, and decided it was worth it.

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