# Badger, Badger, Badger

**URL:** https://community.gemsofwar.com/t/badger-badger-badger/82903
**Category:** Official News
**Created:** [January 14, 2024, 11:00pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903 "2024-01-14T23:00:10Z")
**Posts on this page:** 1
**Showing post:** 45

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### Author: ![Ash3nShad3](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ash3nshad3/32/96675_2.png) [@Ash3nShad3](https://community.gemsofwar.com/u/Ash3nShad3)
#### Post date: [January 15, 2024, 8:01am UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/45 "2024-01-15T08:01:01Z")

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> [@Journey now unplayable at higher levels](https://community.gemsofwar.com/t/journey-now-unplayable-at-higher-levels/82905/18):
>
> For the Pathfinder Troops, while the changes are predicted to restrict looping ability, the idea is that maybe you can still loop your turn 3-5 times in a row, you won’t be able to loop it 25 times. So the idea is to still allow the Pathfinder to loop, just not so much that if you find a Pathfinder on an opponent’s team you’re not just sitting in the battle watching your team get beat up with the opponent looping its turns.

FYI I think you have accomplished your goal…from my testing the troops still loop a little but they now do stop sometimes and that does give the player a chance to also have a turn whereas before you never got a chance at all.

Just kind of upsetting I guess to those who invested into these troops thinking they are getting very powerful troops. Not sure how you will compensate everyone.

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