# Badger, Badger, Badger

**URL:** <https://community.gemsofwar.com/t/badger-badger-badger/82903>\
**Category:** Official News\
**Created:** [January 14, 2024, 11:00pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903 "2024-01-14T23:00:10Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![LegomanD](https://avatars.discourse-cdn.com/v4/letter/l/dbc845/32.png) [@LegomanD](https://community.gemsofwar.com/u/LegomanD)\
**Post date:** [January 15, 2024, 12:24pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/64 "2024-01-15T12:24:54Z")

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> [@EhhMaple](#):
>
> Did you use Todd in the last event? Because I did.

A lot of last week would have been pretty miserable without Todd.

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**Author:** ![Lucien](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lucien/32/75325_2.png) [@Lucien](https://community.gemsofwar.com/u/Lucien)\
**Post date:** [January 15, 2024, 12:26pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/65 "2024-01-15T12:26:19Z")

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yes i had two of him for late underspire

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**Author:** ![Muir](https://avatars.discourse-cdn.com/v4/letter/m/4491bb/32.png) [@Muir](https://community.gemsofwar.com/u/Muir)\
**Post date:** [January 15, 2024, 2:12pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/66 "2024-01-15T14:12:14Z")

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I was prepared to ignore future Journeys if you made new Pathfinders crap but this was too much. Punishing players for your mistakes is ALWAYS WRONG, you allowed this to happen and continue for quite some time. Revert the nerf to the older Pathfinders.

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**Author:** ![Lucien](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lucien/32/75325_2.png) [@Lucien](https://community.gemsofwar.com/u/Lucien)\
**Post date:** [January 15, 2024, 2:40pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/67 "2024-01-15T14:40:15Z")

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see i am indifferent to the nerf, outside of journey this is a welcomed change. But in journey its different many rely on the troop to stay under the 10 turn limit. its not a case of difficulty just troop selection. this event i am using aoe true damage with ruby Macaque and hoping for an extra turn from a storm.

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**Author:** ![Shaylynn](https://avatars.discourse-cdn.com/v4/letter/s/2acd7d/32.png) [@Shaylynn](https://community.gemsofwar.com/u/Shaylynn)\
**Post date:** [January 15, 2024, 2:58pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/68 "2024-01-15T14:58:09Z")

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> [@Jeto](#):
>
> it’s become clear that they currently have too much reliability with the looping around their Gem creation. Due to this we are going to make some balance changes to the Pathfinder troops that include Gem creation

Wow - just Wow.

- This proves that you don’t test your own game or know your own game 😱😂  
Not that I was in any doubt.  
But by this statement you show it. Had you tested it, you would know the impact on the game.

- So reliable looping is a problem for the devs now. Why introduce looping troops then?  
Goblins - have been looping for years. Several other team combinations are looping. Empowered Converters…

Congratulations on making Adelwing and the other nerfed Journey troops shelves troops. They have joined so many other useless troops.

Congratulations on making Journey event to a more hated Guild event.  
Before this nerf higher level fights were looong and boooring but at least possible because you could loop to victory.  
I personally don’t mind making new teams and new setups, but I can’t see how we can win in maximum 10 turns - in higher fights with the current restrictions. Some might sure, most wont be able to unless you also put in a new mechanic we yet havn’t discovered? Yes I know I am probably being too optimistic 😂  
You made it too restricted and the only decent thing to do, if you insist on Journey troops being too loop reliable: NO PENALTIES for using more than 10 turns. No miles deducted.

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**Author:** ![sylverscale](https://avatars.discourse-cdn.com/v4/letter/s/f17d59/32.png) [@sylverscale](https://community.gemsofwar.com/u/sylverscale)\
**Post date:** [January 15, 2024, 3:01pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/69 "2024-01-15T15:01:19Z")

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I even forgot about Todd for the underspire. 😅

It’s still a nerf that I absolutely do not understand.

They could at least have dropped the journey punishment mechanics.

Does any other guild event punish you for getting higher?

Not even pvp punishes you, for all its scoring flaws. You get bonuses for certain things but don’t lose anything from your base VP reward.

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**Author:** ![Darklord1](https://avatars.discourse-cdn.com/v4/letter/d/ea5d25/32.png) [@Darklord1](https://community.gemsofwar.com/u/Darklord1)\
**Post date:** [January 15, 2024, 3:27pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/70 "2024-01-15T15:27:02Z")

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No you just get punished for playing the game in the first place. The loops at least helped with maxing the bonus rewards.

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**Author:** ![Carmelo](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/carmelo/32/63709_2.png) [@Carmelo](https://community.gemsofwar.com/u/Carmelo)\
**Post date:** [January 15, 2024, 3:29pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/71 "2024-01-15T15:29:45Z")

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Great suggestion about changing the mechanics of the spell in PVP only. The problem is that would require thought, effort, and some sort of play testing all 3 things that the DEV’s are not willing to do…

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**Author:** ![ESR77](https://avatars.discourse-cdn.com/v4/letter/e/6bbea6/32.png) [@ESR77](https://community.gemsofwar.com/u/ESR77)\
**Post date:** [January 15, 2024, 5:20pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/72 "2024-01-15T17:20:20Z")

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> [@Jeto](#):
>
> **Pathfinder Balance Changes**
> 
> As we now have more Pathfinder troops released, we have been keeping an eye on some of the emerging play patterns, it’s become clear that they currently have too much reliability with the looping around their Gem creation. Due to this we are going to make some balance changes to the Pathfinder troops that include Gem creation (Hawthorn + Deathclaw will not be affected by this):
> 
> - The base mana cost is increasing from 12 to 15
> - The boost ratio for the Gem creation has been reduced from x3 to x2
> - The base number of Gems created from 3 to 2
> 
> _For Shiny versions of some of these troops:_
> 
> - The boost ratio for the Gem creation has been reduced from x3 to x2
> - The base number of Gems created from 4 to 3
> 
> This should allow opponents fighting against these troops a chance to counter them, rather than getting stuck watching the troop loop after their first cast. _These changes will apply to the following troops:_
> 
> - Seekra Darkwood
> - Chalcendony
> - Todd Greenwood
> - Huntmaster Arborius
> - Sir Ailuin
> - Hippolyta
> - Egris
> 
> _These troops will have a refund offered, but those refunds will only include:_
> 
> - Souls for the level
> - Traitstones for the Traits
> 
> If you spent Orbs to level or trait the troops, orbs will not be refunded – Souls and Traitstones will be refunded instead. Any Medals, or Shiny tokens spent on the Troop will remain in effect, as will any levels of rarity that were obtained from either Orbs or duplicate copies.

A little over the top don’t you think? Nobody knows how to make subtle adjustments anymore. You went from making 15 gems (+1 Shiny) at a mana cost of 12 to creating 10 (+1 Shiny) gems at a mana cost of 15. 5 less gems created and 3 more mana to cast is too drastic of a change.

When both reducing the boost value that much and increasing the casting cost, it would have actually been better to increase the base number of gems created by 1 rather than reduce it. Troops that create 12 or 13 gems at a cost of 15 would be noticeably weaker than the original 15 or 16 gems for 12 mana, but still not completely useless.

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**Author:** ![Voq](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/voq/32/54089_2.png) [@Voq](https://community.gemsofwar.com/u/Voq)\
**Post date:** [January 15, 2024, 5:28pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/73 "2024-01-15T17:28:35Z")

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> [@Kafka](#):
>
> Upgrade resource refunds for the rebalanced troops are available in game now.  
> If you’d like to do so, you can see a yellow down arrow on the Troop card in your collection.  
> Selecting a Troop with this symbol will give the option to refund.
> 
> More info to come for those who made real money purchases for these troops.

> [@Lucien](#):
>
> i cant help but notice that shiny tokens dont get refunded

I’m also expecting a shiny key refund. I’ve spent my shiny keys looking for pathfinder tokens, and would not have spent them if I’d known they’d be nerfed like this.

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<div class="post-metadata">

**Author:** ![sylverscale](https://avatars.discourse-cdn.com/v4/letter/s/f17d59/32.png) [@sylverscale](https://community.gemsofwar.com/u/sylverscale)\
**Post date:** [January 15, 2024, 5:37pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/74 "2024-01-15T17:37:41Z")

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Shiny keys gave become much less interesting.

There are very few troops besides of the old pathfinders that were/are interesting to get to shiny.

May change in the future but I’m sure many would have spent neither money nor keys on these troops as they’re now.

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**Author:** ![Ant\_Man](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ant_man/32/90842_2.png) [@Ant\_Man](https://community.gemsofwar.com/u/Ant_Man)\
**Post date:** [January 15, 2024, 6:15pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/75 "2024-01-15T18:15:17Z")

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> [@Jeto](#):
>
> Pathfinder Balance Changes

It only took (nearly) 2 YEARS until you realise how “broken” or cheesy these troops are. Chalcedony was released on July 2022.

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**Author:** ![Jerry\_the\_skunk](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jerry_the_skunk/32/53897_2.png) [@Jerry\_the\_skunk](https://community.gemsofwar.com/u/Jerry_the_skunk)\
**Post date:** [January 15, 2024, 6:24pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/76 "2024-01-15T18:24:47Z")

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> [@Ant\_Man](#):
>
> It only took (nearly) 2 YEARS until you realise how “broken” or cheesy these troops are.

How are they supposed to know? From reading feedback in the community?!?  
This month, they had a look at the Pvp numbers for the first time in years, and they noticed, that some troops are stronger than others. Who knows, maybe they will even notice, that Elementalist is, for some obscure reason, a much more popular class than others. Just give it another year or five.

P.S.: Hadn’t we had the [Not a bug] → [We fixed it] pattern with the Maze banner after two years too?

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<div class="post-metadata">

**Author:** ![LegomanD](https://avatars.discourse-cdn.com/v4/letter/l/dbc845/32.png) [@LegomanD](https://community.gemsofwar.com/u/LegomanD)\
**Post date:** [January 15, 2024, 6:34pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/77 "2024-01-15T18:34:01Z")

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So if Gems is Badger, Badger Badger, are we the Mushrooms, Mushrooms? They say they’re kept in the dark and fed on sh… aaah, damn straight that’s us. So Snake… Snake? Ooooh, Snake.

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<div class="post-metadata">

**Author:** ![Lucien](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lucien/32/75325_2.png) [@Lucien](https://community.gemsofwar.com/u/Lucien)\
**Post date:** [January 15, 2024, 7:31pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/78 "2024-01-15T19:31:21Z")

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same as i said in this or another post, i specifically saved for pathfinder troops

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<div class="post-metadata">

**Author:** ![LegomanD](https://avatars.discourse-cdn.com/v4/letter/l/dbc845/32.png) [@LegomanD](https://community.gemsofwar.com/u/LegomanD)\
**Post date:** [January 15, 2024, 7:42pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/79 "2024-01-15T19:42:06Z")

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> [@Ant\_Man](#):
>
> It only took (nearly) 2 YEARS until you realise how “broken” or cheesy these troops are. Chalcedony was released on July 2022.

That’s what’s suss. The reasons given don’t sit right. They don’t align with reality and the timescales involved are laughable.

Ulterior motives then. What’s the reasons they want pathfinder loopers nerfed into suicide squad material that nobody will ever want to touch again?

Maybe they don’t like how F2P-friendly the existing ones could make the early game and seek an even more miserable, confusing experience for new players as long as it hauls in more money.

Or maybe they finally realised a live game like this thrives on content creators keeping people invested, so they’re sucking up hard and giving them renewed (Crisp) purpose and more opportunity to make content people actually _need_ to go seek out when the answers are less obvious. SinnyCool said as much on his stream today: this is good for him because it gives him more reasons to do what he does, his services are going to be more in demand. And I mean, damn… even Honest Rob can’t just keep saying every single new troop is the best thing since sliced Sparkinator indefinitely, people might catch on.

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<div class="post-metadata">

**Author:** ![CLARE](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/clare/32/68377_2.png) [@CLARE](https://community.gemsofwar.com/u/CLARE)\
**Post date:** [January 15, 2024, 8:08pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/81 "2024-01-15T20:08:36Z")

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[Yes](https://youtu.be/pzagBTcYsYQ)

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<div class="post-metadata">

**Author:** ![Hayabusa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hayabusa/32/85130_2.png) [@Hayabusa](https://community.gemsofwar.com/u/Hayabusa)\
**Post date:** [January 15, 2024, 8:25pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/82 "2024-01-15T20:25:28Z")

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I clearly don’t watch any YouTube channels about this game. And if the game gets worse every few weeks without any need, while real issues like the massive PvP lag or the non visibility problems since the latest graphic design changes aren’t addressed, I’ll probably spend less time and money on GoW, just like so many of my former guild mates who quit already and took their purse with them. @Kafka

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [January 15, 2024, 8:41pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/83 "2024-01-15T20:41:16Z")

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> [@Kelana](#):
>
> This could have been easily solved by changing those troops’ mechanics in PVP only and leaving PVE alone.

Maybe, but I don’t see a good way of implementing that. There are not many traits whose in-battle mechanics differ explicitly between game modes, and they’re mostly just minor stat buffs.

> [@Shaylynn](#):
>
> This proves that you don’t test your own game or know your own game 😱😂

Kafka did in fact respond to this type of argument earlier in other threads (added emphasis mine):

> [@Punishing Journey nerf incoming](https://community.gemsofwar.com/t/punishing-journey-nerf-incoming/82835/56):
>
> Alternative theory, just to share a different perspective - they may have considered it at the time, and decided it was worth it.

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<div class="post-metadata">

**Author:** ![Kelana](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kelana/32/88601_2.png) [@Kelana](https://community.gemsofwar.com/u/Kelana)\
**Post date:** [January 15, 2024, 8:44pm UTC](https://community.gemsofwar.com/t/badger-badger-badger/82903/84 "2024-01-15T20:44:39Z")

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> [@Stratelier](#):
>
> Maybe, but I don’t see a good way of implementing that. There are not many traits whose in-battle mechanics differ explicitly between game modes, and they’re mostly just minor stat buffs

Valid. But they could have also changed the mechanics for Journey specifically (which we do know they can do). Or they could have removed the points penalty for going over 10 turns. Or they could have reduced the number of points required to complete the stages. Any one of those things would have been fine by me because it would demonstrate that they do understand and care about the impact to the PVE side. Whereas this is…I’ll just say it’s dispiriting.

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