# Assassin Rising Shadow question

**URL:** <https://community.gemsofwar.com/t/assassin-rising-shadow-question/42781>\
**Category:** Uncategorized\
**Created:** [July 19, 2018, 5:06pm UTC](https://community.gemsofwar.com/t/assassin-rising-shadow-question/42781 "2018-07-19T17:06:39Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![Venar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/venar/32/36634_2.png) [@Venar](https://community.gemsofwar.com/u/Venar)\
**Post date:** [July 19, 2018, 5:06pm UTC](https://community.gemsofwar.com/t/assassin-rising-shadow-question/42781/1 "2018-07-19T17:06:39Z")

</div>

The tier 10 trait Rising Shadows gives a 7% chance to assassinate last Troop when an enemy dies.

In case of double kills (Ubastet, Doomclaw, Scorpius) does the skill trigger twice? Meaning could we see a full on lucky team kill??

---

<div class="post-metadata">

**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [July 20, 2018, 2:08am UTC](https://community.gemsofwar.com/t/assassin-rising-shadow-question/42781/2 "2018-07-20T02:08:11Z")

</div>

The question I’d ask is “does it target lock?”. The talent specifically targets the _last_ troop. If it target locks to before the death occurs, this means that you shouldn’t ever be able to net a bonus kill beyond what the last troop is at the time a troop dies, so killing the last troop shouldn’t ever net a bonus kill and Scorp wouldn’t ever be able to trigger an extra kill ever (since he targets the last spots already). If it doesn’t, that means it can act recursively and you can wipe the entire remainder of a team _any_ time an enemy dies, since doing so triggers another enemy death with another chance to trigger the talent, including when a Firebomb explodes (granted, at about a 1 in 2915 chance, but I’ve see things with much worse odds happen fairly regularly in this game).

---

<div class="post-metadata">

**Author:** ![Venar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/venar/32/36634_2.png) [@Venar](https://community.gemsofwar.com/u/Venar)\
**Post date:** [July 20, 2018, 2:29am UTC](https://community.gemsofwar.com/t/assassin-rising-shadow-question/42781/3 "2018-07-20T02:29:27Z")

</div>

It probably locks, to prevent double kills from the assasin trait on skulls.

---

<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [July 20, 2018, 6:54am UTC](https://community.gemsofwar.com/t/assassin-rising-shadow-question/42781/4 "2018-07-20T06:54:56Z")

</div>

All traits are limited to one activation per ‘resolution of current spell step / board state’ (cannot think of a better way to put this)

---

<div class="post-metadata">

**Author:** ![Korgoth](https://avatars.discourse-cdn.com/v4/letter/k/e68b1a/32.png) [@Korgoth](https://community.gemsofwar.com/u/Korgoth)\
**Post date:** [September 13, 2018, 8:51am UTC](https://community.gemsofwar.com/t/assassin-rising-shadow-question/42781/5 "2018-09-13T08:51:56Z")

</div>

> [@Venar](#):
>
> It probably locks, to prevent double kills from the assasin trait on skulls.

It does not. I just had my last two troops killed from assassinate & rising shadows.
