# As Requested by a Dev: A Thread about Devs' Actions/Inactions

**URL:** <https://community.gemsofwar.com/t/as-requested-by-a-dev-a-thread-about-devs-actions-inactions/61445>\
**Category:** Feature Requests and Game feedback\
**Created:** [February 17, 2020, 7:26am UTC](https://community.gemsofwar.com/t/as-requested-by-a-dev-a-thread-about-devs-actions-inactions/61445 "2020-02-17T07:26:28Z")\
**Posts on this page:** 1\
**Showing post:** 499

<div class="post-metadata">

**Author:** ![AMT](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amt/32/56829_2.png) [@AMT](https://community.gemsofwar.com/u/AMT)\
**Post date:** [October 26, 2022, 2:57pm UTC](https://community.gemsofwar.com/t/as-requested-by-a-dev-a-thread-about-devs-actions-inactions/61445/499 "2022-10-26T14:57:09Z")

</div>

> [@\[Reported\] Weapon number banned in chat](https://community.gemsofwar.com/t/reported-weapon-number-banned-in-chat/77545/17):
>
> > [@\[Reported\] Weapon number banned in chat](https://community.gemsofwar.com/t/reported-weapon-number-banned-in-chat/77545/11):
> >
> > We don’t re-invent the wheel unless it makes sense.
> 
> Nobody’s asking you to. Your programmers have managed to work with incoming text and inject new messages - even graphical ones.
> 
> I don’t care if the chat filter came with the chat software or if you wrote your own. Manipulating existing messages is almost certainly easier than injecting new messages.
> 
> Yes, writing a dedicated regexp for every word you want to censor **IS** needlessly complicated.
> 
> You guys just don’t spend the necessary time thinking about issues and the implications of the solutions you come up with.
> 
> Which, in the long run, only causes you more work and more importantly, more **tedious** and more **complicated** work.
> 
> If you believe your time is ‘better spent elsewhere’, then get it right in the first place, so you don’t have to come back to the same thing over and over again and make it worse with every iteration.
> 
> Let’s write the game in Adobe AIR and get cross-platform for free! Oh, wait, that was a dead-end. No matter! Let’s rewrite the game in Unity! That took a while! Let’s update Unity until all our bugs magically disappear! Why are there more bugs than before?! Let’s add a core game mechanic that requires touch input! Oh wait, you want this to work on desktops too, oopsie UwU.
> 
> Why bother testing the new UI on anything but your own phone when you can just spend the extra hours in the office on a Saturday, because that’s fun, right?
> 
> Why bother with spellcheckers?  
> Paraphrasing Salty and Kafka: They’re not perfect and won’t always save you. There’s no point.
> 
> Seat belts aren’t perfect either and won’t always save you. Why even wear one? Take the time to understand the implications.
> 
> You strike down every bit of criticism. Everyone that isn’t working at IP2 is always wrong about everything. You refuse every well-meant bit of advice. You reject every suggestion without giving it **any** thought. You literally ignore 99% of all feedback and I’m certain what little reaches the devs is too diluted and vague at that point to still address the core of the issue.
> 
> That leaves no room for anyone or anything to improve. Ivory tower.
> 
> We don’t care if all of you end up bazillionaires. Just make a decent game in the process and accept and start taking criticism seriously and work on the ample feedback you get.
> 
> Understand that ‘the customer is always right’ does not translate to ‘demean yourself’. It just means you need to take feedback and criticism seriously, even if you can’t, not even in the slightest, understand why somebody could possibly take issue with something.
> 
> Exactly the opposite of this (pretty dismissive):
> 
> > [@\[Reported\] Weapon number banned in chat](https://community.gemsofwar.com/t/reported-weapon-number-banned-in-chat/77545/11):
> >
> > There’s better uses for our time such as fixing gameplay bugs, introducing new content and features.
> 
> Ivory tower. Try working with player feedback instead, even if you don’t ‘get’ it. Might just change the game’s trajectory. Or not. Won’t make it worse in any case.
> 
> * * *
> 
> More feedback for the feedback bin!

Just gonna keep this eloquent description of the state of affairs at IP2 here before it gets deleted for being “feedback in a bug report” or some other commonly used excuse to remove things they don’t like to hear (lately things being “insults” is quite in fashion).

With the following noteworthy tangential exchange:

> [@\[Reported\] Cursed gnome dropped vault key instead of cursed runes](https://community.gemsofwar.com/t/reported-cursed-gnome-dropped-vault-key-instead-of-cursed-runes/77480/25):
>
> > [@\[Reported\] Cursed gnome dropped vault key instead of cursed runes](https://community.gemsofwar.com/t/reported-cursed-gnome-dropped-vault-key-instead-of-cursed-runes/77480/22):
> >
> > I am sorry
> 
> Having heard the above before on numerous occasions, it must be reiterated: many of the issues can be avoided by implementing things that have been already ‘designed’ by the community, that knows the game better than IP2 as per your own admission.
> 
> a couple of e.g.
> 
> - in-game information for event scoring, troop release schedules, etc (these are templates that just need a few tweaks between events)
> - in-game drop rates for everything, which allows players (and the company) to keep track and an eye on things being as they are supposed to be
> 
> Being recurrently sorry for issues arising due to not fixing the original problem sorta loses its meaning with every iteration, arguably.  
> 😊 🖖

> [@\[Reported\] Cursed gnome dropped vault key instead of cursed runes](https://community.gemsofwar.com/t/reported-cursed-gnome-dropped-vault-key-instead-of-cursed-runes/77480/26):
>
> I 100% agree with everything you just said.

If we are to believe the above statement by a mod, it begs the question: what are they doing about it? Is the underlying message “mods can’t effect change on things that are universally seen as crappy design”? or maybe “mods aren’t trying hard enough to effect change on things that are universally seen as crappy design”?

IP2 is allegedly a small team, it’s hard to fathom that mods would be ignored if they really stood up for the things that they “100% agree” with player feedback.

While considering the above, we must always remember how fast mods were heard (or how much effort they put in making sure they were head?) when they ran to the devs to tell them about the New Dungeon non-economy-breaking RNG.  
🤔 🤦 🖖

---

_[View the full topic](https://community.gemsofwar.com/t/as-requested-by-a-dev-a-thread-about-devs-actions-inactions/61445)._
