# Apply the same metric to GW Bracket winners and losers

**URL:** <https://community.gemsofwar.com/t/apply-the-same-metric-to-gw-bracket-winners-and-losers/60240>\
**Category:** Feature Requests and Game feedback\
**Created:** [December 23, 2019, 4:37pm UTC](https://community.gemsofwar.com/t/apply-the-same-metric-to-gw-bracket-winners-and-losers/60240 "2019-12-23T16:37:38Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![ChunkyMono](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/chunkymono/32/69308_2.png) [@ChunkyMono](https://community.gemsofwar.com/u/ChunkyMono)\
**Post date:** [December 23, 2019, 4:37pm UTC](https://community.gemsofwar.com/t/apply-the-same-metric-to-gw-bracket-winners-and-losers/60240/1 "2019-12-23T16:37:38Z")

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The current system allows winners of lower GW brackets to climb brackets more rapidly. Sometimes my guild would jump 17 brackets, sometimes only 8, depending on the win margin or percentage or however it is determined.

I would like to see 10th place finishers to drop more rapidly under a similar system. If the 10th place guild narrowly loses, it would drop only a few brackets. If it was down to 3 or 5 members, it would drop more.

I’ve read dozens of threads in the GW Topics, and all the posts involved. I’ve battled numerous guilds, some with only 1 member. This past war, a 2nd place finisher failed to advance to a higher bracket, probably because not enough 10th place finishers were dropped to make room.

There was a 9th place finisher from the previous war that finished 3rd in our bracket, and would have won either the bracket above or below this time around. Fortunes can change quickly. But for the clutter of dead and dying guilds, I see no reason for them to cling to higher brackets just because they have a few members still fighting GW battles.

I have outlined previously how the current system is unfair in terms of rewards.

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/3189):
>
> Hypothetically speaking, a “top guild” could blow itself up after a ToD event, and lose half its player base. This “Hypothetical Guild” (or HG for short), would finish 10th, and drop only one bracket. Most losers drop 2, but let’s not punish HG too much. The next war, still out matched, HG finishes 20, then 40, then 60. Their Gem rewards under the old system would be 200, 125, 125, and 100. HG’s total for coming in last in 4 wars is 550 gems. Now ta…

The Hypothetical Guild in this example would have finished 80th, and now drop to bracket 10. When they finish 100th next war, they will finally earn the same rewards as my guild, which finished second in bracket 16.

Under the current system, there is no guarantee we will even move up a bracket. Please fix this “not a bug”. @Kafka

I have seen other proposals which would have all guilds after bracket 10 placed in a huge pool to be reseeded after each war. While this method may be more or less fair to all, I would think applying the same methodology that is used for bracket winners to bracket losers would be easier to implement. Maybe. I’m not really much for thinking. I’d rather be fighting. Thank you for your time.

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