# Apple change rules on "randomised virtual items"

**URL:** <https://community.gemsofwar.com/t/apple-change-rules-on-randomised-virtual-items/34263>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [December 22, 2017, 10:31am UTC](https://community.gemsofwar.com/t/apple-change-rules-on-randomised-virtual-items/34263 "2017-12-22T10:31:51Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Yourmum](https://avatars.discourse-cdn.com/v4/letter/y/7ea924/32.png) [@Yourmum](https://community.gemsofwar.com/u/Yourmum)\
**Post date:** [December 22, 2017, 10:31am UTC](https://community.gemsofwar.com/t/apple-change-rules-on-randomised-virtual-items/34263/1 "2017-12-22T10:31:51Z")

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> **[Apple changes rules on app 'loot boxes'](https://www.bbc.co.uk/news/technology-42441608)**
>
> Customers will now have to be told how likely they are to get certain in-game items, says Apple.

Would this include chests?

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**Author:** ![AngryMidget](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/angrymidget/32/10478_2.png) [@AngryMidget](https://community.gemsofwar.com/u/AngryMidget)\
**Post date:** [December 22, 2017, 10:37am UTC](https://community.gemsofwar.com/t/apple-change-rules-on-randomised-virtual-items/34263/2 "2017-12-22T10:37:52Z")

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Your answer may be in here (I haven’t read it, apologies).

> [@Apple's announcement on lootboxes](https://community.gemsofwar.com/t/apples-announcement-on-lootboxes/34233):
>
> Just curious does this statement affect Gems of War? 3.1 Payments 3.1.1 In-App Purchase: If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may use in-app purchase currencies to enable customers to “tip” digital content providers in the app. Apps and their metadata may not include buttons, external links, or other calls t…

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**Author:** ![Syraniss](https://avatars.discourse-cdn.com/v4/letter/s/7feea3/32.png) [@Syraniss](https://community.gemsofwar.com/u/Syraniss)\
**Post date:** [December 22, 2017, 10:42am UTC](https://community.gemsofwar.com/t/apple-change-rules-on-randomised-virtual-items/34263/3 "2017-12-22T10:42:11Z")

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I’ve seen lots of speculation about this for many of the games I play. We don’t really know enough details about how the rule will be enforced.

Generally people point to the “in-game mechanism that rewards players with “randomised virtual items” must list the odds of receiving each type of item.” and say it’s not clear.

On one end this could just mean they have to reveal the odds of getting a creature, coin, valor, gems since those are the types of things we can get. If we’re very lucky different rarity of creatures will be considered different types of items and we will get rarity percentage.

The odds are many games will just hide a second chance behind the type chance where sure you have a 5% chance of getting a X… but that X can then be either mostly junk which appears at high rates or the actual item people chase for which shows up at low rates.

I wont be happy till we get actual percentages for each individual item that can appear in the chest.

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**Author:** ![Yourmum](https://avatars.discourse-cdn.com/v4/letter/y/7ea924/32.png) [@Yourmum](https://community.gemsofwar.com/u/Yourmum)\
**Post date:** [December 22, 2017, 10:54am UTC](https://community.gemsofwar.com/t/apple-change-rules-on-randomised-virtual-items/34263/4 "2017-12-22T10:54:27Z")

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Didn’t see that thread. My bad
