# Another Infernal King question

**URL:** <https://community.gemsofwar.com/t/another-infernal-king-question/11637>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [August 30, 2016, 2:45am UTC](https://community.gemsofwar.com/t/another-infernal-king-question/11637 "2016-08-30T02:45:09Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Draprion](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/draprion/32/8238_2.png) [@Draprion](https://community.gemsofwar.com/u/Draprion)\
**Post date:** [August 30, 2016, 2:45am UTC](https://community.gemsofwar.com/t/another-infernal-king-question/11637/1 "2016-08-30T02:45:09Z")

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So a question, more for clarity to understand the mechanics.

So here’s what happened. In PVP, on ios, I faced a team with IK, and he was the last troop standing. He was stunned on the penultimate turn and remained stunned on the last turn when he was killed. Then he resurrected.

My question is, if Immortal is a trait, and traits are meant to be negated/inactive/non-operational when a troop gets stunned, why then is IK capable of resurrecting? Is that how it’s meant to work?

One rationale I can think of is that once a troop dies then all status effects go away, ie a corpse can’t be stunned, frozen, burnt etc. That’s why resurrect can still occur.

Apologies if this has already been covered, I’m not the best at searching in forums! 🙂

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**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [August 30, 2016, 2:47am UTC](https://community.gemsofwar.com/t/another-infernal-king-question/11637/2 "2016-08-30T02:47:04Z")

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Its a known issue - [Stun Doesn't Disable "On Death" Traits](http://community.gemsofwar.com/t/stun-doesnt-disable-on-death-traits/10442)

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**Author:** ![Draprion](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/draprion/32/8238_2.png) [@Draprion](https://community.gemsofwar.com/u/Draprion)\
**Post date:** [August 30, 2016, 2:49am UTC](https://community.gemsofwar.com/t/another-infernal-king-question/11637/3 "2016-08-30T02:49:12Z")

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Thanks mate, you really are the helpdesk!

I see the devs haven’t responded on the matter though …

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**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [August 30, 2016, 3:01am UTC](https://community.gemsofwar.com/t/another-infernal-king-question/11637/4 "2016-08-30T03:01:19Z")

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> [@Draprion](#):
>
> I see the devs haven’t responded on the matter though …

Actually…

> [@On another topic](https://community.gemsofwar.com/t/1004/1867):
>
> > [@On another topic](https://community.gemsofwar.com/t/1004/1866):
> >
> > death effects being immune to stun intentional?
> 
> No, not intentional, just a by-product of the way the code handles a troop being killed.The proc order, when a unit dies, is:
> 
> - Unit is marked as dead
> - Status effects are cleaned up
> - On-Death effects activate
> 
> Obviously we need to switch around those last two.In a perfect codebase that’s a one-line change… we’ll see how perfect our codebase is when we try to change it!

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**Author:** ![Draprion](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/draprion/32/8238_2.png) [@Draprion](https://community.gemsofwar.com/u/Draprion)\
**Post date:** [August 30, 2016, 3:22am UTC](https://community.gemsofwar.com/t/another-infernal-king-question/11637/5 "2016-08-30T03:22:21Z")

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Ok thanks, good to know they are on the ball …
