# An idea for Poison

**URL:** <https://community.gemsofwar.com/t/an-idea-for-poison/25340>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [June 9, 2017, 8:05pm UTC](https://community.gemsofwar.com/t/an-idea-for-poison/25340 "2017-06-09T20:05:53Z")\
**Posts on this page:** 1\
**Showing post:** 19

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [June 10, 2017, 2:23am UTC](https://community.gemsofwar.com/t/an-idea-for-poison/25340/19 "2017-06-10T02:23:59Z")

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Old threads where we discussed it before. Maybe a source for some inspiration and new ideas:

> [@Suggestions to scale Poison/Burn](http://community.gemsofwar.com/t/suggestions-to-scale-poison-burn/16012):
>
> Have Burn scale to Attack and Poison scale to Magic. Poison can scale 2:1 to Magic, and Burn can scale to the 3:1 to Attack? Anyways, I think that would make Burn and Poison part of the meta again, due to the absurd amounts of health and armor seen in-game. Thoughts?

> [@Please look at Poison again](http://community.gemsofwar.com/t/please-look-at-poison-again/17533):
>
> Poison is one of the oldest, if not the first status effect in this game, but now it is on the verge of being obsolete. I think at one point it used to fire 100% per turn (not sure about this, was b4 my time), but that was nerfed because at the time the prevalent Max Life was lower than 20. I think in light of the massive Life buff since then, it is time to return Poison to its original state, or better. When most of the creatures at max level and max buff can easily break 40 health, a 50% tri…

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