# Alright Devs... Enough is Enough... (Soul Forge...) :(

**URL:** <https://community.gemsofwar.com/t/alright-devs-enough-is-enough-soul-forge/33026>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 13, 2017, 2:36pm UTC](https://community.gemsofwar.com/t/alright-devs-enough-is-enough-soul-forge/33026 "2017-11-13T14:36:09Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [November 13, 2017, 7:21pm UTC](https://community.gemsofwar.com/t/alright-devs-enough-is-enough-soul-forge/33026/21 "2017-11-13T19:21:22Z")

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I don’t think it’s a matter of getting anything “immediately.” Accumulating the necessary crafting materials is a grind in itself. The RNG at the end feels like a slap in the face.

> [@Crafting Schedule](https://community.gemsofwar.com/t/crafting-schedule/31618/12):
>
> I agree. The system seems to be set up to be as obnoxious as possible. Cynically, not having a predictable rotation would require players to log in weekly instead of waiting for their troop to come up in rotation. However, if this is actually being used as a player retention mechanism, it’s a terrible mechanism for it… Crafting should have been the one safe haven from RNG. Instead, nope, it’s just one more dice roll after another.

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