# AI getting too many drops on console, still?

**URL:** <https://community.gemsofwar.com/t/ai-getting-too-many-drops-on-console-still/25211>\
**Category:** Gameplay Chat (PlayStation/Xbox)\
**Created:** [June 6, 2017, 9:16pm UTC](https://community.gemsofwar.com/t/ai-getting-too-many-drops-on-console-still/25211 "2017-06-06T21:16:30Z")\
**Posts on this page:** 1\
**Showing post:** 80

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [June 7, 2017, 2:26pm UTC](https://community.gemsofwar.com/t/ai-getting-too-many-drops-on-console-still/25211/80 "2017-06-07T14:26:15Z")

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@Salibu your GW results are in line with what I’ve observed, but not quite as pronounced of difference for top Bracket players. The Unity AI decision making absolutely does make a difference, I documented the differences the best I could with actual results from the top cluster of Bracket 1. (PC vs Console)

PS to other players: I personally don’t believe the AI cheats on its gem drops.

> [@AI on Unity (Lack of Skull Baiting in GW)](http://community.gemsofwar.com/t/ai-on-unity-lack-of-skull-baiting-in-gw/24571):
>
> Well this first week of Guild Wars is over and we now have some numbers for AI comparison. I play on both platforms but primary on console. I’ve ALWAYS been a big proponent of the AI on console for the fun factor, I find the PC AI to rote like. I have posted numerous times about this in the past. The major difference on Unity is that you can not reliably Skull bait the AI. Effectively giving yourself a free turn as the AI pokes you with a Skull. Now that the First Guild Wars on console i…

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