# AI getting too many drops on console, still?

**URL:** <https://community.gemsofwar.com/t/ai-getting-too-many-drops-on-console-still/25211>\
**Category:** Gameplay Chat (PlayStation/Xbox)\
**Created:** [June 6, 2017, 9:16pm UTC](https://community.gemsofwar.com/t/ai-getting-too-many-drops-on-console-still/25211 "2017-06-06T21:16:30Z")\
**Posts on this page:** 1\
**Showing post:** 51

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [June 7, 2017, 7:11am UTC](https://community.gemsofwar.com/t/ai-getting-too-many-drops-on-console-still/25211/51 "2017-06-07T07:11:18Z")

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> [@Saltypatra](#):
>
> When we move to Unity there will be no reason to check the differences between PC/Mobile and console, because we will be using the console AI across the board

This disappoints me. I play both formats, and the PC version I prefer. The PC version is arguably a tiny bit easier, being more predictable; I expect @sirrian would agree that keeping the game a little easier suits retention better.

Set out my views here a while back:

> [@Streaming to illustrate console vs. PC/Mobile differences](http://community.gemsofwar.com/t/streaming-to-illustrate-console-vs-pc-mobile-differences/24721/41):
>
> Just to put the record a little straighter, as @eika has mentioned my view a few times: I am aware of two main differences between play on consoles and play on iOS/PC. AI decision-making: Console AI is much less predictable, both because of the bespoke controls (when they work) and also greater in-built stupidity. It can’t consistently be baited with skulls, but also misses 4s and mucks up 5s in ways that the iOS AI never would. This has pros and cons from a player perspective, but its annoyi…

EDIT: frequently in this thread, as in all these weekly threads, there is confusion between two separate issues: the RNG / drops, and the AI’s decision-making.

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