# AI Gem Spawning

**URL:** <https://community.gemsofwar.com/t/ai-gem-spawning/27232>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [July 11, 2017, 7:44am UTC](https://community.gemsofwar.com/t/ai-gem-spawning/27232 "2017-07-11T07:44:37Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [July 11, 2017, 9:00am UTC](https://community.gemsofwar.com/t/ai-gem-spawning/27232/5 "2017-07-11T09:00:26Z")

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> [@LukeRules539](#):
>
> And also, I am no expert so feel free to explain but after realising this nerf was too much, why can’t they just change it back?

The devs _really_ need to make an official post about what is happening here, because I see people have this impression a lot.

What happened was never intended to be a nerf, at least not on PC/Mobile. The spawner influencing code has been in for over two years now on PC/Mobile. When they redid the code for the Unity port (since Console never had it before), the code was inverted, basically moving the opposite of how it should have and moved gems _toward_ each other instead of away. It was also readily apparent that the code was active _far_ more often than previously divulged information would have led us to believe, as _any_ extra turn, whether it was from a swipe, converter, or spawner, would cause visible and documented evidence. When they fixed the inversion, things still didn’t feel right. Devs say the code is statistically where it should be to be in line with previous version, most players say it is still far more unreliable. I believe impressions have been colored so strongly by the week that spawners were auto-linking plus the now more widespread knowledge that they _are_ messing with them that it is coloring everyones opinions on how reliable they were in the past. To me, they have always been hugely unreliable until spawning 9 on a decent board, which is about a 50/50 coin flip, and getting slightly more reliable the more gems you spawn (with having more gems of that color on the board to begin with past a certain point mattering _far_ less than how many were created). They can sometimes still “feel” worse now, but whether they actually are is a matter that is still up for debate, and other Unity changes, like more generous mana calculation and streakier cascades could be contributing, as a “critical miss” will cost you a lot more even if the enemy doesn’t use the mana color you are creating at all.

Here is the thread I made about discussing what is happening with gem spawners, with a poll for how people feel about them:

> [@POLL: Random Gem Spawners](http://community.gemsofwar.com/t/poll-random-gem-spawners/26664):
>
> So, I’ve never seen polls actually bring about any kind of change (and if so, not quickly), but I figured it couldn’t hurt to get everyone’s opinion on the recent gem spawner changes. [poll](https://community.gemsofwar.com/t/poll-random-gem-spawners/26664/1) With that in mind, how do you feel about the spawn streak breaker code? [poll](https://community.gemsofwar.com/t/poll-random-gem-spawners/26664/1) Lets discuss here, rather than have everything spread out among multiple threads.

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_[View the full topic](https://community.gemsofwar.com/t/ai-gem-spawning/27232)._
