# AI and Bannerss

**URL:** <https://community.gemsofwar.com/t/ai-and-bannerss/35213>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [January 22, 2018, 10:25pm UTC](https://community.gemsofwar.com/t/ai-and-bannerss/35213 "2018-01-22T22:25:25Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [January 22, 2018, 11:25pm UTC](https://community.gemsofwar.com/t/ai-and-bannerss/35213/5 "2018-01-22T23:25:14Z")

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Here is the post I was thinking of. There is no mention of banner in how it calculates the move scores, so I would conclude that this isn’t taken into account:

> [@How often are YOU running into the "super lucky" opponents?](https://community.gemsofwar.com/t/how-often-are-you-running-into-the-super-lucky-opponents/20082/122):
>
> Hey @RyuuHou24 and everyone else, I can confirm that we did change the AI in our last Console 2.1.5 as stated in the patch notes. I’m not sure we have ever misled anyone about this, but I cannot comment for before we took over development of the game. There were issues with the AI system which was in the console version before 2.1.5, which was getting some complaints on the forums. While looking into this code, there was sections where it would first check for a 4 of a kind, then a skull match…

The discussion at the time was around the console AI, but after the move to Unity, that AI became THE AI, so it should still be applicable.

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_[View the full topic](https://community.gemsofwar.com/t/ai-and-bannerss/35213)._
