# Agile preventing game from finishing

**URL:** <https://community.gemsofwar.com/t/agile-preventing-game-from-finishing/2495>\
**Category:** Support\
**Created:** [December 30, 2015, 4:36pm UTC](https://community.gemsofwar.com/t/agile-preventing-game-from-finishing/2495 "2015-12-30T16:36:02Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [December 30, 2015, 5:59pm UTC](https://community.gemsofwar.com/t/agile-preventing-game-from-finishing/2495/3 "2015-12-30T17:59:58Z")

</div>

There is a second thread on this where they believe the bug is fixed for 1.0.9.

> [@Agile glitching?](http://community.gemsofwar.com/t/agile-glitching/2142/15):
>
> I sent you a screenshot and recreation steps. I was way to hyped trying to find this, so my sentence structure may suck. I used Anointed One with more than enough damage to fully kill a Sea Serpent. I had 3 skull matches (I think all 3 were 3 skulls only.) set up for when I would trigger Keeper of Souls. If Agile triggered, the unit went into the un-death mode. Agile won’t always trigger, so you won’t always see it. I hope this helps track it down.

---

_[View the full topic](https://community.gemsofwar.com/t/agile-preventing-game-from-finishing/2495)._
