# Agile glitching?

**URL:** <https://community.gemsofwar.com/t/agile-glitching/2142>\
**Category:** Support\
**Created:** [December 19, 2015, 3:16pm UTC](https://community.gemsofwar.com/t/agile-glitching/2142 "2015-12-19T15:16:54Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [December 24, 2015, 5:03am UTC](https://community.gemsofwar.com/t/agile-glitching/2142/15 "2015-12-24T05:03:23Z")

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I sent you a screenshot and recreation steps. I was way to hyped trying to find this, so my sentence structure may suck.

1. I used Anointed One with more than enough damage to fully kill a Sea Serpent.

2. I had 3 skull matches (I think all 3 were 3 skulls only.) set up for when I would trigger Keeper of Souls.

If Agile triggered, the unit went into the un-death mode. Agile won’t always trigger, so you won’t always see it.

I hope this helps track it down.

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_[View the full topic](https://community.gemsofwar.com/t/agile-glitching/2142)._
